My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Sparky
Giant Snowball
Balloon Lumberjack
Zap
Balloon Sparky
Barbarian Barrel
Wizard Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Balloon Electro Wizard Lumberjack Sparky
Fireball
Wizard Balloon Electro Wizard Lumberjack Sparky
Poison
Wizard Balloon Electro Wizard Sparky
Lightning
Wizard Balloon Electro Wizard Lumberjack Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Lumberjack Giant Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Electro Wizard Lumberjack

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Electro Wizard Sparky Lumberjack
Fireball
Zap Giant Electro Wizard Sparky
Giant
Zap Sparky Fireball Wizard Balloon Electro Wizard Lumberjack
Wizard
Giant Balloon Lumberjack Sparky
Balloon
Zap Lumberjack Giant Wizard Electro Wizard Sparky
Electro Wizard
Zap Fireball Giant Balloon Lumberjack Sparky
Lumberjack
Balloon Zap Giant Wizard Electro Wizard Sparky
Sparky
Zap Giant Fireball Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 2 7

Zap
Fireball Electro Wizard Lumberjack Sparky
Fireball
Zap Electro Wizard Lumberjack
Giant
Wizard
Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Fireball Wizard Lumberjack
Lumberjack
Zap Fireball Wizard Electro Wizard
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard Sparky
Lumberjack Sparky Zap Electro Wizard
Lumberjack Sparky Electro Wizard
Lumberjack Sparky Electro Wizard
Fireball Lumberjack Sparky
Fireball Zap Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard
Zap Fireball Electro Wizard Sparky
Sparky Lumberjack
Electro Wizard Lumberjack Sparky
Electro Wizard Zap Fireball Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Lumberjack Sparky Zap Fireball Wizard Electro Wizard
Fireball Wizard Sparky Zap Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack Sparky
Wizard Sparky Fireball Electro Wizard Lumberjack
Fireball Zap Wizard Electro Wizard Lumberjack
Zap Wizard Fireball Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Wizard Fireball Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Wizard Lumberjack
Lumberjack Zap Electro Wizard Sparky
Lumberjack Zap Fireball Electro Wizard Sparky
Lumberjack Sparky
Fireball Wizard Zap Electro Wizard
Sparky Fireball Electro Wizard Lumberjack
Lumberjack Sparky
Zap Electro Wizard Fireball Sparky
Sparky
Lumberjack Sparky
Zap Fireball Electro Wizard
Fireball Wizard Lumberjack Sparky
Wizard Fireball Sparky
Electro Wizard Sparky Zap Fireball Lumberjack
Zap Fireball Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack Sparky
Zap Fireball Wizard Electro Wizard Sparky
Fireball Zap Wizard
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Zap Fireball Wizard Electro Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Fireball Zap Wizard Electro Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Zap Fireball Wizard Electro Wizard Sparky
Zap Electro Wizard Fireball Wizard
Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Wizard Sparky
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Sparky

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