My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Royal Giant Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Giant
Giant Snowball
Goblins Minions Barbarians Minion Horde
Zap
Goblins Minions Minion Horde Royal Giant
Barbarian Barrel
Goblins Barbarians
The Log
Goblins Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Goblins Minions Minion Horde
Royal Delivery
Goblins Minions Barbarians Minion Horde
Fireball
Minions Barbarians Minion Horde
Poison
Minions Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Fireball Barbarians Minion Horde Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Giant
Zap
Fireball Giant Goblins Minions Minion Horde Royal Giant
Minions
Royal Giant Giant Zap
Barbarians
Minion Horde
Zap Royal Giant Giant
Royal Giant
Minions Fireball Goblins Zap Minion Horde
Fireball
Zap Royal Giant Giant
Giant
Zap Minions Goblins Minion Horde Fireball

Defense Synergies 1 6

Goblins
Zap Minion Horde
Zap
Fireball Goblins Minions Barbarians Minion Horde
Minions
Zap
Barbarians
Zap Minion Horde
Minion Horde
Goblins Zap Barbarians
Royal Giant
Fireball
Zap
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Barbarians Minion Horde Goblins Zap Minions
Barbarians Minion Horde Goblins Minions
Barbarians Minion Horde Goblins Minions
Barbarians Fireball
Fireball Goblins Zap Minions
Minions Minion Horde Zap Fireball
Zap Barbarians Fireball
Barbarians Minion Horde Goblins Minions
Goblins Barbarians Minion Horde
Goblins Minions Barbarians Minion Horde Zap Fireball
Minions Minion Horde Zap Fireball
Barbarians Minion Horde Zap Minions Fireball
Fireball Goblins Zap Minions Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Goblins Minions Fireball
Fireball Goblins Zap Minions Barbarians Minion Horde
Zap Minions Barbarians Fireball
Barbarians
Goblins Minions Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball
Fireball Zap
Barbarians Goblins Zap Minions Minion Horde
Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Zap Minions Minion Horde
Goblins Minions Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Goblins Minions Barbarians Fireball
Barbarians Minion Horde
Minions Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Goblins Zap Minions Minion Horde Fireball
Minions Zap Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minions Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Goblins Minions Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minions Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde
Zap Fireball
Zap Fireball
Minions Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minions Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Minions Barbarians Fireball
Fireball Zap
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minions Minion Horde Fireball
Zap Fireball
Zap Fireball

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