My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince
Giant Snowball
Mega Minion Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mega Minion Skeleton Army Witch Prince Electro Wizard
Fireball
Mega Minion Skeleton Army Witch Electro Wizard
Poison
Mega Minion Skeleton Army Witch Electro Wizard
Lightning
Mega Minion Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Skeleton Army Electro Wizard Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Mega Minion Skeleton Army

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Prince Electro Wizard Witch
Mega Minion
Zap Giant
Giant
Zap Mega Minion Rage Prince Witch Electro Wizard
Rage
Giant Witch Prince Electro Wizard
Skeleton Army
Witch
Rage Zap Giant Prince
Prince
Zap Giant Rage Witch Electro Wizard
Electro Wizard
Zap Giant Rage Prince

Defense Synergies 2 11

Zap
Mega Minion Electro Wizard Skeleton Army Witch Prince
Mega Minion
Zap Skeleton Army Witch Electro Wizard
Giant
Rage
Skeleton Army
Zap Mega Minion Prince Electro Wizard
Witch
Zap Mega Minion Prince Electro Wizard
Prince
Zap Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Mega Minion Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Skeleton Army Zap Mega Minion Witch Prince Electro Wizard
Skeleton Army Witch Prince Mega Minion Electro Wizard
Skeleton Army Witch Prince Mega Minion Electro Wizard
Skeleton Army Prince
Skeleton Army Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Witch
Zap Electro Wizard
Witch Skeleton Army Prince
Skeleton Army Prince Electro Wizard
Skeleton Army Witch Electro Wizard Zap Mega Minion
Mega Minion Zap Witch Electro Wizard
Skeleton Army Prince Zap Witch Electro Wizard
Skeleton Army Zap Mega Minion Witch Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Witch Prince Electro Wizard
Zap Mega Minion Skeleton Army Witch Prince Electro Wizard
Zap Witch Mega Minion Electro Wizard
Prince Electro Wizard
Skeleton Army Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Prince Electro Wizard
Electro Wizard Zap Mega Minion Prince
Skeleton Army Zap Witch Prince Electro Wizard
Skeleton Army Prince Zap Electro Wizard
Skeleton Army Witch Prince
Zap Witch Electro Wizard
Skeleton Army Prince Mega Minion Witch Electro Wizard
Skeleton Army Prince
Zap Electro Wizard Mega Minion Skeleton Army Witch Prince
Witch Mega Minion Skeleton Army
Mega Minion Witch Prince
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Prince Witch
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Mega Minion Prince
Zap Mega Minion Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Prince
Zap
Zap Mega Minion Witch
Witch
Zap
Zap
Prince Electro Wizard
Zap Prince Electro Wizard
Zap
Zap Prince
Zap Witch
Zap Mega Minion Prince Electro Wizard
Zap Witch
Prince
Prince
Zap
Zap Witch
Mega Minion Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Mega Minion
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Skeleton Army Witch Prince
Zap Mega Minion Witch Electro Wizard
Mega Minion Prince Electro Wizard
Zap
Zap
Mega Minion Prince
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard

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