My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Bomber Minions Goblin Gang Musketeer Skeleton Army
Zap
Bomber Minions Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Musketeer Skeleton Army
The Log
Bomber Goblin Gang Musketeer Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Minions Goblin Gang Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Musketeer Skeleton Army
Fireball
Bomber Minions Goblin Gang Musketeer Skeleton Army
Poison
Bomber Minions Goblin Gang Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Minions Goblin Gang Skeleton Army Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions
Zap
Giant Bomber Minions Musketeer The Log
Minions
Giant Bomber Zap
Goblin Gang
Giant
Musketeer
Giant Zap The Log
Giant
Bomber Zap Minions Musketeer Goblin Gang The Log
Skeleton Army
The Log
Zap Musketeer Giant

Defense Synergies 2 13

Bomber
Zap The Log
Zap
Bomber Minions Goblin Gang Musketeer Skeleton Army The Log
Minions
Zap Musketeer The Log
Goblin Gang
Musketeer Zap Skeleton Army The Log
Musketeer
Goblin Gang The Log Zap Minions Skeleton Army
Giant
Skeleton Army
Zap Goblin Gang Musketeer The Log
The Log
Musketeer Bomber Zap Minions Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer The Log
Skeleton Army Bomber Zap Minions Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Bomber Minions Musketeer
Skeleton Army Bomber Minions Goblin Gang Musketeer
Bomber Skeleton Army The Log
Goblin Gang Skeleton Army The Log Bomber Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang
Zap Musketeer The Log
Minions Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Bomber Musketeer
Minions Goblin Gang Skeleton Army Bomber Zap Musketeer The Log
Minions Musketeer Zap Goblin Gang
Skeleton Army Bomber Zap Minions Goblin Gang Musketeer The Log
Bomber Skeleton Army Zap Minions Goblin Gang The Log
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang The Log
Bomber Minions Goblin Gang Musketeer Skeleton Army
Bomber Zap Minions Goblin Gang Musketeer Skeleton Army The Log
Zap The Log Bomber Minions Musketeer
Musketeer
Bomber Goblin Gang Skeleton Army Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Bomber Zap Goblin Gang Musketeer The Log
Goblin Gang Skeleton Army Zap Minions Musketeer The Log
Goblin Gang Skeleton Army Zap Musketeer The Log
Goblin Gang Musketeer Skeleton Army
Zap Minions Goblin Gang Musketeer
Goblin Gang Skeleton Army Minions Musketeer
Skeleton Army
Zap Minions Skeleton Army The Log
Goblin Gang Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap The Log
Skeleton Army Goblin Gang
Bomber Musketeer Skeleton Army
Goblin Gang Skeleton Army Bomber Zap Minions Musketeer The Log
Minions Bomber Zap Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Bomber Zap The Log
Zap Minions Musketeer
Bomber Musketeer The Log
The Log Zap
The Log Zap
Minions Goblin Gang Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Bomber Zap Musketeer The Log
Musketeer The Log
Bomber Minions
Bomber Zap Musketeer The Log
Bomber Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Bomber
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Minions Musketeer
Bomber Zap Musketeer The Log
Zap
The Log
Zap Minions Goblin Gang Musketeer Skeleton Army
Zap Musketeer
The Log
Goblin Gang Musketeer
The Log Bomber Zap Musketeer
Zap
Musketeer
Zap Minions Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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