My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Barbarians Balloon Princess
Zap
Minions Balloon Princess
Barbarian Barrel
Barbarians Princess
The Log
Barbarians Mini P.E.K.K.A Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Balloon Princess
Fireball
Minions Barbarians Balloon Princess
Poison
Minions Barbarians Balloon Princess
Lightning
Mini P.E.K.K.A Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Princess Mini P.E.K.K.A Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Princess

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Balloon Minions Mini P.E.K.K.A Princess
Arrows
Zap Giant Balloon Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A Balloon
Barbarians
Balloon
Mini P.E.K.K.A
Giant Zap Arrows Minions Princess
Giant
Zap Arrows Minions Mini P.E.K.K.A Balloon Princess
Balloon
Zap Arrows Minions Barbarians Giant Princess
Princess
Zap Mini P.E.K.K.A Giant Balloon

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Arrows Minions Barbarians Princess
Arrows
Zap Barbarians Mini P.E.K.K.A
Minions
Zap
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Princess
Giant
Balloon
Princess
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Mini P.E.K.K.A Zap Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Minions
Arrows Barbarians Mini P.E.K.K.A Princess
Arrows Zap Minions
Minions Zap Arrows Princess
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Minions Princess
Barbarians Mini P.E.K.K.A
Minions Barbarians Zap Arrows Princess
Arrows Minions Zap Princess
Barbarians Mini P.E.K.K.A Zap Minions
Zap Arrows Minions Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Arrows Minions Mini P.E.K.K.A
Arrows Zap Minions Barbarians
Zap Arrows Minions Barbarians Princess
Barbarians Mini P.E.K.K.A
Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Arrows Mini P.E.K.K.A
Barbarians Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A
Arrows Zap Minions Princess
Mini P.E.K.K.A Minions Barbarians
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Princess
Barbarians Zap Minions Mini P.E.K.K.A
Arrows Minions Zap Barbarians Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Minions Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap
Minions Mini P.E.K.K.A
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Minions Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Princess
Zap Arrows Princess
Minions
Arrows Princess
Zap Arrows Barbarians
Zap Arrows Princess
Arrows Zap Princess
Zap Arrows Princess
Zap Arrows
Zap Arrows Princess
Zap Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Minions Barbarians Princess
Zap Arrows Princess
Arrows
Mini P.E.K.K.A Princess
Arrows Zap Princess
Zap Arrows
Zap Minions Princess
Zap Princess
Zap Princess

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