My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Goblin Hut Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Balloon
Giant Snowball
Minions Goblin Hut Skeleton Army Balloon
Zap
Minions Goblin Hut Skeleton Army Balloon
Barbarian Barrel
Knight Goblin Hut Skeleton Army
The Log
Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Knight Minions Goblin Hut Skeleton Army Balloon
Fireball
Minions Goblin Hut Skeleton Army Balloon
Poison
Minions Goblin Hut Skeleton Army Balloon
Lightning
Knight Goblin Hut Balloon
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Skeleton Army Giant Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Balloon Knight Minions Goblin Hut
Arrows
Zap Giant Balloon Knight
Knight
Minions Balloon Zap Arrows Goblin Hut
Minions
Knight Giant Zap Balloon
Giant
Zap Arrows Minions Goblin Hut Balloon
Goblin Hut
Zap Knight Giant Balloon
Skeleton Army
Balloon
Zap Arrows Knight Minions Giant Goblin Hut

Defense Synergies 1 10

Zap
Arrows Knight Minions Goblin Hut Skeleton Army
Arrows
Zap Knight Goblin Hut
Knight
Minions Zap Arrows Goblin Hut Skeleton Army
Minions
Knight Zap
Giant
Goblin Hut
Zap Arrows Knight Skeleton Army
Skeleton Army
Zap Knight Goblin Hut
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Goblin Hut
Skeleton Army Zap Knight Minions Goblin Hut
Goblin Hut Skeleton Army Knight Minions
Goblin Hut Skeleton Army Knight Minions
Arrows Skeleton Army
Arrows Skeleton Army Zap Minions
Minions Zap Arrows Goblin Hut
Zap Arrows
Minions Goblin Hut Skeleton Army
Knight Skeleton Army
Minions Skeleton Army Zap Arrows Knight Goblin Hut
Arrows Minions Zap Goblin Hut
Goblin Hut Skeleton Army Zap Knight Minions
Skeleton Army Zap Arrows Minions Goblin Hut
Skeleton Army Knight Goblin Hut
Skeleton Army Zap Goblin Hut
Arrows Knight Minions Goblin Hut Skeleton Army
Arrows Zap Knight Minions Goblin Hut Skeleton Army
Zap Arrows Knight Minions Goblin Hut
Goblin Hut
Skeleton Army Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Goblin Hut
Zap Arrows Knight
Skeleton Army Zap Knight Minions Goblin Hut
Skeleton Army Zap Knight
Knight Goblin Hut Skeleton Army
Arrows Zap Minions Goblin Hut
Skeleton Army Knight Minions Goblin Hut
Knight Skeleton Army
Zap Knight Minions Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Knight Minions Goblin Hut
Skeleton Army Zap Arrows
Skeleton Army Knight
Skeleton Army
Goblin Hut Skeleton Army Zap Knight Minions
Arrows Minions Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows Goblin Hut
Arrows Knight
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions
Zap Arrows Knight
Zap Arrows
Knight Goblin Hut
Arrows Minions
Zap Arrows Goblin Hut
Zap Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions Goblin Hut
Zap Arrows
Zap Arrows
Arrows
Zap Minions Goblin Hut Skeleton Army
Zap Arrows
Arrows
Knight
Arrows Zap
Zap Arrows
Zap Minions
Zap
Zap

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