My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Giant Bowler Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Fire Spirit Mega Minion Night Witch
Zap
Fire Spirit Goblin Giant Night Witch
Barbarian Barrel
Fire Spirit Night Witch
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Mega Minion Bowler Night Witch
Fireball
Mega Minion Bowler Night Witch
Poison
Mega Minion Night Witch
Lightning
Ice Golem Mega Minion Bowler Night Witch
Rocket
Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Mega Minion Bowler Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Arrows Mega Minion Night Witch Giant Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Arrows Mega Minion

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion Giant Bowler Goblin Giant
Arrows
Giant Mega Minion Bowler Goblin Giant Night Witch
Ice Golem
Mega Minion Fire Spirit
Mega Minion
Ice Golem Giant Goblin Giant Fire Spirit Arrows Bowler
Giant
Arrows Mega Minion Night Witch Fire Spirit Bowler
Bowler
Fire Spirit Arrows Mega Minion Giant Night Witch
Goblin Giant
Mega Minion Fire Spirit Arrows Night Witch
Night Witch
Giant Arrows Bowler Goblin Giant

Defense Synergies 2 6

Fire Spirit
Ice Golem
Arrows
Ice Golem Mega Minion Bowler
Ice Golem
Mega Minion Night Witch Fire Spirit Arrows Bowler
Mega Minion
Ice Golem Arrows Night Witch
Giant
Bowler
Arrows Ice Golem
Goblin Giant
Night Witch
Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Mega Minion Goblin Giant
Mega Minion Night Witch
Bowler Fire Spirit Mega Minion Night Witch
Night Witch Mega Minion Bowler
Arrows Bowler
Arrows Bowler Fire Spirit Mega Minion Night Witch
Mega Minion Fire Spirit Arrows Night Witch
Bowler Arrows Ice Golem Goblin Giant
Night Witch
Fire Spirit Ice Golem Bowler Night Witch
Arrows Ice Golem Mega Minion Bowler Goblin Giant Night Witch
Arrows Mega Minion Night Witch
Bowler Night Witch Fire Spirit
Fire Spirit Bowler Arrows Mega Minion Night Witch
Bowler
Arrows Bowler Night Witch
Fire Spirit Arrows Mega Minion Bowler Night Witch
Arrows Fire Spirit Ice Golem Mega Minion Bowler
Bowler Fire Spirit Arrows Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bowler
Arrows Ice Golem Mega Minion Bowler
Ice Golem Bowler Goblin Giant
Bowler Ice Golem Goblin Giant Night Witch
Bowler Goblin Giant Night Witch
Fire Spirit Arrows Ice Golem Goblin Giant
Ice Golem Mega Minion Bowler Goblin Giant Night Witch
Goblin Giant
Ice Golem Mega Minion
Mega Minion Goblin Giant
Mega Minion Bowler
Arrows Bowler Goblin Giant
Bowler Ice Golem Goblin Giant Night Witch
Bowler
Ice Golem Mega Minion Bowler Goblin Giant Night Witch
Arrows Bowler Ice Golem Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Bowler
Arrows Goblin Giant
Arrows Ice Golem
Fire Spirit Arrows Bowler
Arrows Fire Spirit Ice Golem Mega Minion Goblin Giant
Fire Spirit Arrows Bowler
Arrows Fire Spirit Ice Golem Bowler
Arrows
Fire Spirit Bowler Night Witch
Arrows Bowler
Fire Spirit Arrows
Fire Spirit Ice Golem Bowler
Arrows
Arrows Ice Golem
Arrows Bowler
Arrows Bowler
Arrows
Night Witch
Fire Spirit Arrows Mega Minion Bowler
Fire Spirit Arrows Bowler
Bowler Night Witch
Arrows
Bowler
Arrows
Arrows Ice Golem Fire Spirit Bowler
Mega Minion
Arrows Bowler
Arrows Bowler
Arrows
Fire Spirit Arrows Ice Golem Night Witch
Mega Minion
Mega Minion Bowler Night Witch
Arrows Night Witch
Arrows
Arrows Bowler
Fire Spirit Night Witch
Fire Spirit Arrows Mega Minion
Arrows
Mega Minion Bowler
Arrows Ice Golem Bowler
Arrows
Mega Minion
Bowler
Bowler Goblin Giant

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