My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Cannon Cart Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Cannon Cart
Giant Snowball
Minions Lumberjack
Zap
Minions Cannon Cart
Barbarian Barrel
Ice Spirit Cannon Cart Electro Wizard Lumberjack
The Log
Ice Spirit Cannon Cart Lumberjack
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Cannon Cart Electro Wizard Lumberjack
Fireball
Minions Cannon Cart Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Cannon Cart Electro Wizard Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Fireball Electro Wizard Lumberjack Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Minions Fireball

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Giant Cannon Cart Lumberjack
Zap
Ice Spirit Fireball Giant Cannon Cart Electro Wizard Minions Lumberjack
Minions
Ice Spirit Giant Zap Cannon Cart Lumberjack
Fireball
Zap Giant Electro Wizard
Giant
Zap Minions Ice Spirit Fireball Cannon Cart Electro Wizard Lumberjack
Cannon Cart
Zap Ice Spirit Minions Giant Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Giant Cannon Cart Lumberjack
Lumberjack
Ice Spirit Zap Minions Giant Cannon Cart Electro Wizard

Defense Synergies 3 16

Ice Spirit
Zap Minions Fireball Cannon Cart Electro Wizard Lumberjack
Zap
Ice Spirit Fireball Electro Wizard Minions Cannon Cart Lumberjack
Minions
Ice Spirit Zap Cannon Cart Electro Wizard Lumberjack
Fireball
Zap Ice Spirit Electro Wizard Lumberjack
Giant
Cannon Cart
Ice Spirit Zap Minions Electro Wizard Lumberjack
Electro Wizard
Zap Ice Spirit Minions Fireball Cannon Cart Lumberjack
Lumberjack
Ice Spirit Zap Minions Fireball Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions Fireball Electro Wizard
Lumberjack Ice Spirit Zap Minions Cannon Cart Electro Wizard
Lumberjack Minions Cannon Cart Electro Wizard
Lumberjack Minions Cannon Cart Electro Wizard
Fireball Lumberjack
Fireball Zap Minions Cannon Cart Electro Wizard Lumberjack
Minions Electro Wizard Ice Spirit Zap Fireball
Zap Fireball Cannon Cart Electro Wizard
Minions Lumberjack
Ice Spirit Cannon Cart Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Cannon Cart Lumberjack
Minions Zap Fireball Electro Wizard
Lumberjack Ice Spirit Zap Minions Fireball Cannon Cart Electro Wizard
Fireball Ice Spirit Zap Minions Cannon Cart Electro Wizard Lumberjack
Cannon Cart Electro Wizard Lumberjack
Ice Spirit Zap Fireball Electro Wizard Lumberjack
Minions Fireball Cannon Cart Electro Wizard Lumberjack
Ice Spirit Fireball Zap Minions Cannon Cart Electro Wizard Lumberjack
Zap Ice Spirit Minions Fireball Cannon Cart Electro Wizard Lumberjack
Cannon Cart Electro Wizard Lumberjack
Minions Fireball Cannon Cart Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Zap Cannon Cart Lumberjack
Lumberjack Ice Spirit Zap Minions Cannon Cart Electro Wizard
Lumberjack Zap Fireball Cannon Cart Electro Wizard
Cannon Cart Lumberjack
Fireball Ice Spirit Zap Minions Electro Wizard
Minions Fireball Cannon Cart Electro Wizard Lumberjack
Cannon Cart Lumberjack
Zap Electro Wizard Ice Spirit Minions Fireball Cannon Cart
Minions Cannon Cart Lumberjack
Zap Fireball Electro Wizard
Cannon Cart Fireball Lumberjack
Fireball Cannon Cart
Electro Wizard Ice Spirit Zap Minions Fireball Cannon Cart Lumberjack
Minions Zap Fireball Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Cannon Cart Electro Wizard
Fireball Zap
Fireball Cannon Cart
Minions Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball Cannon Cart
Zap Ice Spirit Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Electro Wizard
Fireball
Zap Electro Wizard Ice Spirit Minions Fireball Cannon Cart
Fireball Zap Electro Wizard
Fireball
Fireball Cannon Cart Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Cannon Cart
Zap Ice Spirit Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Electro Wizard

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