My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Bowler Ice Wizard Electro Wizard
Fireball
Mega Minion Bowler Ice Wizard Electro Wizard
Poison
Mega Minion Ice Wizard Electro Wizard
Lightning
Mega Minion Bowler Ice Wizard Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Ice Wizard Fireball Electro Wizard Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Tornado Ice Wizard

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Tornado Electro Wizard Bowler Ice Wizard
Mega Minion
Zap Giant Fireball Bowler
Fireball
Zap Tornado Mega Minion Giant Electro Wizard
Giant
Zap Mega Minion Fireball Tornado Bowler Ice Wizard Electro Wizard
Tornado
Zap Fireball Giant Bowler Ice Wizard
Bowler
Zap Mega Minion Giant Tornado Ice Wizard Electro Wizard
Ice Wizard
Zap Giant Tornado Bowler
Electro Wizard
Zap Fireball Giant Bowler

Defense Synergies 6 11

Zap
Mega Minion Fireball Electro Wizard Tornado Bowler Ice Wizard
Mega Minion
Zap Tornado Ice Wizard Electro Wizard
Fireball
Zap Tornado Ice Wizard Electro Wizard
Giant
Tornado
Fireball Bowler Ice Wizard Zap Mega Minion Electro Wizard
Bowler
Tornado Zap Ice Wizard Electro Wizard
Ice Wizard
Tornado Zap Mega Minion Fireball Bowler
Electro Wizard
Zap Mega Minion Fireball Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Electro Wizard
Zap Mega Minion Ice Wizard Electro Wizard
Tornado Bowler Mega Minion Ice Wizard Electro Wizard
Mega Minion Bowler Ice Wizard Electro Wizard
Fireball Tornado Bowler
Fireball Tornado Bowler Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Tornado Electro Wizard Zap Fireball Ice Wizard
Bowler Zap Fireball Electro Wizard
Tornado Ice Wizard
Tornado Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Mega Minion Fireball Tornado Bowler
Mega Minion Zap Fireball Tornado Ice Wizard Electro Wizard
Bowler Zap Fireball Ice Wizard Electro Wizard
Fireball Bowler Zap Mega Minion Tornado Electro Wizard
Electro Wizard
Tornado Zap Fireball Bowler Electro Wizard
Fireball Tornado Bowler Electro Wizard
Fireball Zap Mega Minion Tornado Bowler Ice Wizard Electro Wizard
Zap Tornado Mega Minion Fireball Bowler Ice Wizard Electro Wizard
Tornado Electro Wizard
Bowler Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Mega Minion Bowler
Zap Bowler Electro Wizard
Bowler Zap Fireball Tornado Electro Wizard
Bowler
Fireball Zap Tornado Ice Wizard Electro Wizard
Mega Minion Fireball Bowler Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion Fireball Tornado
Mega Minion
Mega Minion Bowler
Zap Fireball Tornado Bowler Electro Wizard
Bowler Fireball
Fireball Bowler
Electro Wizard Zap Mega Minion Fireball Tornado Bowler
Bowler Zap Mega Minion Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Mega Minion Tornado Ice Wizard
Tornado Bowler
Fireball Zap Tornado Bowler Ice Wizard
Fireball Zap Tornado
Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard
Fireball Zap Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Zap Mega Minion Fireball Bowler Electro Wizard
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Ice Wizard
Mega Minion
Fireball Zap Tornado Bowler Ice Wizard Electro Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Tornado Ice Wizard Electro Wizard
Fireball
Fireball Mega Minion Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball Tornado
Mega Minion
Zap Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard

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