My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Bomber Witch Inferno Dragon
Zap
Bomber Witch Inferno Dragon
Barbarian Barrel
Bomber Witch Ice Wizard
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Witch Ice Wizard Inferno Dragon
Fireball
Bomber Witch Ice Wizard Inferno Dragon
Poison
Bomber Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Ice Wizard Fireball Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Fireball Giant Bomber Witch Ice Wizard
Fireball
Zap Giant
Giant
Bomber Zap Rage Fireball Witch Ice Wizard
Rage
Giant Witch
Witch
Rage Zap Giant
Ice Wizard
Zap Giant
Inferno Dragon

Defense Synergies 1 7

Bomber
Zap
Zap
Fireball Bomber Witch Ice Wizard Inferno Dragon
Fireball
Zap Ice Wizard
Giant
Rage
Witch
Zap Ice Wizard
Ice Wizard
Zap Fireball Witch Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Inferno Dragon Bomber Zap Witch Ice Wizard
Witch Bomber Ice Wizard Inferno Dragon
Witch Inferno Dragon Bomber Ice Wizard
Bomber Fireball
Fireball Bomber Zap Ice Wizard
Inferno Dragon Zap Fireball Witch Ice Wizard
Zap Fireball
Witch Inferno Dragon Ice Wizard
Bomber Ice Wizard
Witch Ice Wizard Bomber Zap Fireball
Inferno Dragon Zap Fireball Witch Ice Wizard
Bomber Zap Fireball Witch Ice Wizard
Bomber Fireball Zap Witch
Inferno Dragon
Zap Fireball Inferno Dragon
Bomber Fireball Witch
Fireball Bomber Zap Witch Ice Wizard
Zap Witch Bomber Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Bomber Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Bomber Zap Inferno Dragon
Zap Witch
Zap Fireball
Witch Inferno Dragon
Fireball Zap Witch Ice Wizard
Fireball Witch Ice Wizard
Inferno Dragon
Zap Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap Fireball
Fireball Witch
Bomber Fireball Witch
Witch Bomber Zap Fireball Inferno Dragon
Bomber Zap Fireball Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Bomber Fireball Zap
Fireball Zap Witch Ice Wizard
Bomber Witch
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber
Bomber Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Witch Ice Wizard
Witch Inferno Dragon
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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