My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Balloon
Giant Snowball
Bomber Archers Barbarians Balloon
Zap
Bomber Archers Balloon
Barbarian Barrel
Bomber Archers Barbarians Ice Wizard
The Log
Bomber Archers Barbarians
Earthquake
Bomber Archers Barbarians
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Barbarians Balloon Ice Wizard
Fireball
Bomber Archers Barbarians Balloon Ice Wizard
Poison
Bomber Archers Barbarians Balloon Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Ice Wizard Fireball Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Fireball Giant Balloon Bomber Archers Ice Wizard
Archers
Zap Giant Balloon
Barbarians
Balloon
Fireball
Zap Giant
Giant
Bomber Zap Archers Fireball Balloon Ice Wizard
Balloon
Zap Archers Barbarians Giant Ice Wizard
Ice Wizard
Zap Giant Balloon

Defense Synergies 1 6

Bomber
Zap
Zap
Fireball Bomber Archers Barbarians Ice Wizard
Archers
Zap Ice Wizard
Barbarians
Zap
Fireball
Zap Ice Wizard
Giant
Balloon
Ice Wizard
Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Barbarians Bomber Zap Ice Wizard
Barbarians Bomber Archers Ice Wizard
Barbarians Bomber Ice Wizard
Bomber Barbarians Fireball
Fireball Bomber Zap Archers Ice Wizard
Zap Archers Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Ice Wizard
Bomber Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Bomber Zap Fireball
Zap Archers Fireball Ice Wizard
Barbarians Bomber Zap Fireball Ice Wizard
Bomber Fireball Zap Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Bomber Fireball
Fireball Bomber Zap Archers Barbarians Ice Wizard
Zap Bomber Archers Barbarians Fireball Ice Wizard
Barbarians
Bomber Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Bomber Zap Archers
Barbarians Zap
Zap Barbarians Fireball
Barbarians
Fireball Zap Archers Ice Wizard
Archers Barbarians Fireball Ice Wizard
Barbarians
Zap Barbarians Fireball
Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Bomber Archers Barbarians Fireball
Barbarians Bomber Zap Archers Fireball
Bomber Zap Archers Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Bomber Fireball Zap
Fireball Zap Ice Wizard
Bomber Archers
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber
Bomber Zap Archers Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Bomber Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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