My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Musketeer
Zap
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball
Mega Minion Musketeer Elixir Collector
Poison
Mega Minion Musketeer Elixir Collector
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Elixir Collector
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer Giant Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant P.E.K.K.A Mini P.E.K.K.A Musketeer
Arrows
Zap Giant P.E.K.K.A Mega Minion Mini P.E.K.K.A
Mega Minion
Zap Giant Arrows
Mini P.E.K.K.A
Giant Zap Arrows Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A P.E.K.K.A
Giant
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer
Elixir Collector
P.E.K.K.A
Zap Arrows Musketeer

Defense Synergies 2 9

Zap
Mega Minion Mini P.E.K.K.A Arrows Musketeer P.E.K.K.A
Arrows
Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mega Minion
Zap Arrows Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Musketeer
Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A
Giant
Elixir Collector
P.E.K.K.A
Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Minion Musketeer
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Arrows
Zap Arrows Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Zap Arrows Mega Minion Musketeer
Arrows Mega Minion Musketeer Zap
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
Zap Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Zap Mega Minion Musketeer
Zap Arrows Mega Minion Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A
Musketeer
Zap Mega Minion Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Zap Mega Minion Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows
Arrows Zap Mega Minion Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Mega Minion
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Musketeer
Zap Arrows Mega Minion Musketeer
Arrows
Mega Minion Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Mega Minion Musketeer P.E.K.K.A
Zap Musketeer
Zap Musketeer
Zap Musketeer

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