My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Zap
Dart Goblin Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Dart Goblin Inferno Tower Goblin Barrel Skeleton Army Royal Ghost
The Log
Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Knight Dart Goblin Hog Rider Goblin Barrel Skeleton Army Royal Ghost
Fireball
Dart Goblin Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Dart Goblin Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Goblin Barrel Skeleton Army Royal Ghost Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Dart Goblin Royal Ghost
Knight
Dart Goblin Hog Rider Goblin Barrel Zap
Dart Goblin
Knight Goblin Barrel Zap Hog Rider
Hog Rider
Zap Knight Dart Goblin Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Dart Goblin Hog Rider Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Royal Ghost
Zap Goblin Barrel

Defense Synergies 3 9

Zap
Knight Dart Goblin Inferno Tower Skeleton Army Royal Ghost
Knight
Dart Goblin Inferno Tower Zap Skeleton Army
Dart Goblin
Knight Zap Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Knight Skeleton Army Zap Dart Goblin Royal Ghost
Goblin Barrel
Skeleton Army
Inferno Tower Zap Knight Dart Goblin
Royal Ghost
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Inferno Tower
Inferno Tower Skeleton Army Zap Knight Dart Goblin
Inferno Tower Skeleton Army Knight Dart Goblin
Inferno Tower Skeleton Army Knight Dart Goblin
Skeleton Army
Skeleton Army Zap Dart Goblin Royal Ghost
Dart Goblin Inferno Tower Zap
Zap Dart Goblin Inferno Tower
Inferno Tower Skeleton Army
Knight Skeleton Army Dart Goblin Inferno Tower Royal Ghost
Dart Goblin Skeleton Army Zap Knight Royal Ghost
Inferno Tower Zap Dart Goblin
Inferno Tower Skeleton Army Zap Knight
Skeleton Army Zap Dart Goblin Royal Ghost
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Zap
Knight Inferno Tower Skeleton Army
Zap Knight Dart Goblin Skeleton Army Royal Ghost
Zap Knight Dart Goblin Royal Ghost
Dart Goblin Inferno Tower
Skeleton Army Royal Ghost Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Inferno Tower Royal Ghost
Zap Knight Royal Ghost
Skeleton Army Zap Knight Inferno Tower
Skeleton Army Zap Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Zap Dart Goblin
Skeleton Army Knight Dart Goblin Inferno Tower
Inferno Tower Knight Skeleton Army
Zap Knight Inferno Tower Skeleton Army
Inferno Tower Dart Goblin Skeleton Army
Knight Dart Goblin Inferno Tower
Skeleton Army Zap
Skeleton Army Knight Inferno Tower
Dart Goblin Skeleton Army
Inferno Tower Skeleton Army Zap Knight Dart Goblin
Zap Dart Goblin Inferno Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Royal Ghost
Zap Dart Goblin Royal Ghost
Dart Goblin
Knight Dart Goblin
Zap
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap
Zap Dart Goblin Royal Ghost
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Dart Goblin Skeleton Army
Zap Dart Goblin
Knight Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Royal Ghost

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