My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Three Musketeers
Giant Snowball
Fire Spirit Minions Royal Recruits Three Musketeers
Zap
Fire Spirit Minions Three Musketeers
Barbarian Barrel
Fire Spirit Royal Recruits Three Musketeers Royal Ghost Magic Archer
The Log
Fire Spirit Royal Recruits Three Musketeers
Earthquake
Arrows
Fire Spirit Minions Royal Recruits
Royal Delivery
Fire Spirit Minions Royal Recruits Three Musketeers Royal Ghost Magic Archer
Fireball
Minions Three Musketeers Magic Archer
Poison
Minions Royal Recruits Three Musketeers Magic Archer
Lightning
Three Musketeers Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Minions Royal Ghost Magic Archer Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Minions

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Three Musketeers
Arrows
Minions
Royal Recruits
Royal Recruits
Fire Spirit Minions Royal Ghost Magic Archer
Three Musketeers
Fire Spirit The Log Royal Ghost
The Log
Three Musketeers Magic Archer
Royal Ghost
Royal Recruits Three Musketeers Magic Archer
Magic Archer
Royal Recruits The Log Royal Ghost

Defense Synergies 0 8

Fire Spirit
Royal Recruits The Log
Arrows
Minions
Royal Recruits The Log
Royal Recruits
Fire Spirit Minions The Log
Three Musketeers
The Log
The Log
Fire Spirit Minions Royal Recruits Three Musketeers Royal Ghost Magic Archer
Royal Ghost
The Log
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits The Log Magic Archer
Minions Royal Recruits Three Musketeers The Log
Three Musketeers Fire Spirit Minions Royal Recruits
Royal Recruits Three Musketeers Minions
Arrows Royal Recruits The Log
Arrows The Log Fire Spirit Minions Royal Ghost Magic Archer
Minions Three Musketeers Fire Spirit Arrows Magic Archer
Arrows Royal Recruits The Log Magic Archer
Three Musketeers Minions Royal Recruits
Fire Spirit Royal Recruits Royal Ghost
Minions Arrows Royal Recruits The Log Royal Ghost Magic Archer
Arrows Minions Three Musketeers Magic Archer
Royal Recruits Fire Spirit Minions Three Musketeers The Log
Fire Spirit Three Musketeers Arrows Minions Royal Recruits The Log Royal Ghost Magic Archer
Royal Recruits Three Musketeers
Royal Recruits Three Musketeers The Log
Three Musketeers Arrows Minions Royal Recruits
Fire Spirit Arrows Minions Royal Recruits Three Musketeers The Log Royal Ghost Magic Archer
Arrows The Log Fire Spirit Minions Royal Recruits Royal Ghost Magic Archer
Royal Recruits Three Musketeers
Royal Recruits Royal Ghost Fire Spirit Arrows Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Ghost
Arrows The Log Royal Ghost Magic Archer
Royal Recruits Minions The Log
Royal Recruits The Log
Royal Recruits Three Musketeers
Fire Spirit Arrows Minions Three Musketeers Magic Archer
Royal Recruits Minions
Royal Recruits
Royal Recruits Minions The Log Magic Archer
Royal Recruits Three Musketeers
Minions Royal Recruits
Royal Recruits Arrows The Log
Royal Recruits Three Musketeers
Royal Recruits Three Musketeers Magic Archer
Royal Recruits Minions Three Musketeers The Log Magic Archer
Arrows Minions Royal Recruits The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits The Log Royal Ghost
Arrows The Log Royal Ghost Magic Archer
Arrows The Log Magic Archer
Arrows Royal Recruits The Log
Fire Spirit Arrows The Log Magic Archer
Arrows Fire Spirit Minions Magic Archer
Fire Spirit Arrows The Log Magic Archer
Arrows The Log Fire Spirit Magic Archer
Arrows The Log
Fire Spirit Minions Three Musketeers
Arrows Royal Recruits The Log Magic Archer
Fire Spirit Arrows Magic Archer
Fire Spirit Three Musketeers The Log Magic Archer
Arrows Minions Magic Archer
Arrows The Log Magic Archer
Arrows Three Musketeers The Log Magic Archer
Magic Archer Arrows Royal Recruits Three Musketeers The Log
Arrows Three Musketeers
Minions
Fire Spirit Arrows Three Musketeers The Log Magic Archer
Fire Spirit Arrows The Log Magic Archer
Minions The Log Magic Archer
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Fire Spirit Magic Archer
Arrows The Log Royal Ghost Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Fire Spirit Arrows Magic Archer
Minions
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Fire Spirit Minions Royal Recruits Magic Archer
Fire Spirit Arrows Three Musketeers Magic Archer
Arrows The Log
Three Musketeers Magic Archer
Arrows The Log Magic Archer
Arrows
Royal Recruits Three Musketeers
Minions Royal Recruits The Log Magic Archer
Magic Archer
Royal Recruits The Log Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: