My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Flying Machine Miner Inferno Dragon
Zap
Flying Machine Inferno Dragon
Barbarian Barrel
Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine P.E.K.K.A Miner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Flying Machine Electro Wizard Inferno Dragon
Poison
Flying Machine Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Fireball Flying Machine Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Miner Electro Wizard
Flying Machine
P.E.K.K.A Royal Ghost
P.E.K.K.A
Electro Wizard Flying Machine The Log
The Log
Fireball P.E.K.K.A Miner
Miner
Fireball The Log Royal Ghost Electro Wizard Inferno Dragon
Royal Ghost
Flying Machine Miner Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Miner Royal Ghost
Inferno Dragon
Miner

Defense Synergies 2 13

Fireball
The Log Miner Electro Wizard
Flying Machine
P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A
The Log Flying Machine Electro Wizard
The Log
Fireball P.E.K.K.A Flying Machine Miner Royal Ghost Electro Wizard Inferno Dragon
Miner
Fireball The Log
Royal Ghost
Flying Machine The Log Electro Wizard
Electro Wizard
Fireball Flying Machine P.E.K.K.A The Log Royal Ghost Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine The Log Electro Wizard
P.E.K.K.A Inferno Dragon Flying Machine The Log Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Flying Machine Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Fireball Flying Machine
Fireball Flying Machine P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Miner Royal Ghost Electro Wizard
Electro Wizard Fireball Flying Machine The Log Royal Ghost
Inferno Dragon Fireball Flying Machine Electro Wizard
P.E.K.K.A Fireball Flying Machine The Log Electro Wizard
Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard Inferno Dragon
Fireball P.E.K.K.A Electro Wizard
Fireball Flying Machine The Log Royal Ghost Electro Wizard
The Log Fireball Flying Machine Royal Ghost Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Royal Ghost Fireball Flying Machine P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Flying Machine The Log Miner Royal Ghost Inferno Dragon
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball Flying Machine Electro Wizard
P.E.K.K.A Fireball Flying Machine Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Fireball Flying Machine The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Flying Machine
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Fireball Flying Machine
Electro Wizard Fireball Flying Machine P.E.K.K.A The Log Inferno Dragon
Fireball Flying Machine P.E.K.K.A The Log Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log Royal Ghost
Fireball Flying Machine The Log Miner Royal Ghost Electro Wizard
Fireball Flying Machine The Log Miner
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Miner Flying Machine
Fireball Electro Wizard
Miner Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine
Flying Machine Fireball The Log Miner
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine The Log Miner
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball
Inferno Dragon
Fireball The Log Miner Flying Machine Royal Ghost Electro Wizard
Fireball Flying Machine The Log Miner
Fireball Miner The Log
Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Fireball The Log Miner
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Flying Machine
Fireball Flying Machine Electro Wizard
The Log Fireball
Fireball Miner Flying Machine Electro Wizard
The Log Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine The Log Miner Royal Ghost Electro Wizard

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