My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Furnace Baby Dragon Inferno Dragon
Zap
Furnace Bandit Inferno Dragon
Barbarian Barrel
Knight Furnace Royal Ghost Bandit
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Baby Dragon Royal Ghost Bandit Inferno Dragon
Fireball
Furnace Baby Dragon Bandit Inferno Dragon
Poison
Furnace
Lightning
Knight Furnace Baby Dragon Bandit Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Royal Ghost Bandit Furnace Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Knight Furnace Baby Dragon Royal Ghost Bandit
Knight
Baby Dragon Zap Furnace
Furnace
Zap Knight Baby Dragon Royal Ghost Bandit
Tornado
Zap Baby Dragon
Baby Dragon
Knight Tornado Zap Furnace Bandit Inferno Dragon
Royal Ghost
Zap Furnace Bandit
Bandit
Zap Furnace Baby Dragon Royal Ghost
Inferno Dragon
Baby Dragon

Defense Synergies 0 18

Zap
Knight Furnace Tornado Baby Dragon Royal Ghost Bandit Inferno Dragon
Knight
Zap Furnace Tornado Baby Dragon
Furnace
Zap Knight Tornado Baby Dragon Royal Ghost Bandit
Tornado
Zap Knight Furnace Baby Dragon Inferno Dragon
Baby Dragon
Zap Knight Furnace Tornado Bandit Inferno Dragon
Royal Ghost
Zap Furnace
Bandit
Zap Furnace Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Inferno Dragon Zap Knight Furnace Bandit
Furnace Tornado Knight Bandit Inferno Dragon
Inferno Dragon Knight Furnace Bandit
Tornado
Tornado Zap Furnace Baby Dragon Royal Ghost Bandit
Furnace Tornado Inferno Dragon Zap Baby Dragon
Zap Baby Dragon Bandit
Inferno Dragon Furnace Tornado
Knight Tornado Royal Ghost Bandit
Zap Knight Furnace Tornado Baby Dragon Royal Ghost Bandit
Inferno Dragon Zap Furnace Tornado Baby Dragon
Furnace Zap Knight Bandit
Zap Furnace Tornado Baby Dragon Royal Ghost
Inferno Dragon Knight Furnace Bandit
Tornado Zap Furnace Bandit Inferno Dragon
Knight Furnace Tornado
Zap Knight Furnace Tornado Baby Dragon Royal Ghost Bandit
Zap Furnace Tornado Baby Dragon Knight Royal Ghost Bandit Inferno Dragon
Tornado Inferno Dragon
Royal Ghost Knight Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Royal Ghost Bandit
Bandit Zap Knight Baby Dragon Royal Ghost Inferno Dragon
Bandit Zap Knight Furnace
Zap Knight Tornado Bandit
Knight Bandit Inferno Dragon
Furnace Zap Tornado Baby Dragon
Knight Furnace Bandit
Knight Inferno Dragon
Zap Knight Tornado Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Tornado
Knight Bandit
Furnace Baby Dragon
Zap Knight Furnace Tornado Baby Dragon Inferno Dragon
Zap Baby Dragon Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Royal Ghost Bandit
Zap Tornado Baby Dragon Royal Ghost Bandit
Baby Dragon Bandit
Knight
Zap Furnace Baby Dragon
Zap Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Bandit
Tornado
Zap Knight Tornado Bandit
Zap Tornado Baby Dragon
Knight Baby Dragon Bandit
Baby Dragon Bandit
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Bandit
Furnace Baby Dragon Bandit
Tornado
Zap Baby Dragon Bandit
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Furnace Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon Royal Ghost Bandit
Zap Tornado Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Zap Furnace Tornado Baby Dragon
Zap
Zap Bandit
Zap
Zap Bandit
Zap Tornado Baby Dragon
Knight Baby Dragon
Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Royal Ghost Bandit

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