My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince
Giant Snowball
Minions Battle Ram Furnace
Zap
Minions Battle Ram Furnace Dark Prince
Barbarian Barrel
Battle Ram Furnace Wizard Dark Prince Electro Wizard
The Log
Battle Ram Furnace Dark Prince
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Battle Ram Wizard Dark Prince P.E.K.K.A Electro Wizard
Fireball
Minions Battle Ram Furnace Wizard Electro Wizard
Poison
Minions Furnace Wizard Electro Wizard
Lightning
Battle Ram Furnace Wizard Dark Prince Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Battle Ram Furnace Dark Prince Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Battle Ram Furnace

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Minions Furnace Dark Prince
Minions
Zap Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Minions Furnace P.E.K.K.A Electro Wizard
Furnace
Zap Battle Ram Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Zap Minions Furnace Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Battle Ram Furnace Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 1 14

Zap
Electro Wizard Minions Furnace Dark Prince P.E.K.K.A
Minions
Zap Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Furnace
Zap Dark Prince Electro Wizard
Wizard
Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Zap Minions Furnace Wizard Electro Wizard
P.E.K.K.A
Zap Minions Wizard Electro Wizard
Electro Wizard
Zap Minions Furnace Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
P.E.K.K.A Zap Minions Furnace Dark Prince Electro Wizard
Furnace P.E.K.K.A Minions Dark Prince Electro Wizard
P.E.K.K.A Minions Furnace Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Zap Minions Furnace Dark Prince Electro Wizard
Minions Furnace Electro Wizard Zap Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Furnace
Dark Prince Electro Wizard
Minions Electro Wizard Zap Furnace Wizard Dark Prince
Minions Zap Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Zap Minions Wizard Dark Prince Electro Wizard
Wizard Zap Minions Furnace Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Zap Furnace P.E.K.K.A Electro Wizard
Wizard Minions Furnace Dark Prince P.E.K.K.A Electro Wizard
Zap Minions Furnace Wizard Dark Prince Electro Wizard
Zap Furnace Wizard Minions Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Dark Prince Minions Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Zap Minions Furnace Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Dark Prince
Furnace Wizard Zap Minions Electro Wizard
Dark Prince P.E.K.K.A Minions Furnace Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Minions Dark Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Wizard
Wizard Furnace
Electro Wizard Zap Minions Furnace Dark Prince P.E.K.K.A
Minions Zap Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Dark Prince
Wizard Zap Furnace Dark Prince
Wizard Zap Minions Furnace
Furnace Wizard
Zap Wizard
Zap Wizard
Minions Electro Wizard
Zap Wizard Dark Prince Electro Wizard
Zap Wizard
Minions
Zap Furnace
Zap Furnace Wizard
Furnace Wizard
Minions
Zap Wizard Dark Prince Electro Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Furnace Wizard Dark Prince
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Minions Dark Prince
Zap Wizard Electro Wizard
Wizard Dark Prince Electro Wizard
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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