My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblins Archers Hog Rider Furnace
Zap
Fire Spirit Goblins Archers Furnace
Barbarian Barrel
Fire Spirit Goblins Archers Elite Barbarians Furnace
The Log
Fire Spirit Goblins Archers Elite Barbarians Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Fire Spirit Goblins Archers Furnace
Royal Delivery
Fire Spirit Goblins Archers Elite Barbarians Hog Rider
Fireball
Archers Elite Barbarians Hog Rider Furnace
Poison
Archers Furnace
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Archers Fireball Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Archers

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Furnace
Goblins
Hog Rider Zap Archers
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Goblins Archers Furnace
Archers
Goblins Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Fire Spirit Archers Fireball Hog Rider Furnace
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Goblins Zap Fireball Archers Elite Barbarians Furnace
Furnace
Fire Spirit Zap Elite Barbarians Hog Rider

Defense Synergies 1 7

Fire Spirit
Zap
Goblins
Zap Archers
Zap
Fireball Fire Spirit Goblins Archers Elite Barbarians Furnace
Archers
Goblins Zap Furnace
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Furnace
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Goblins Zap Furnace
Furnace Fire Spirit Goblins Archers Elite Barbarians
Elite Barbarians Goblins Furnace
Elite Barbarians Fireball
Fireball Fire Spirit Goblins Zap Archers Furnace
Furnace Fire Spirit Zap Archers Fireball
Zap Fireball
Goblins Elite Barbarians Furnace
Elite Barbarians Fire Spirit Goblins Archers
Goblins Archers Zap Fireball Furnace
Zap Archers Fireball Furnace
Furnace Fire Spirit Zap Elite Barbarians Fireball
Fire Spirit Fireball Goblins Zap Furnace
Elite Barbarians Furnace
Zap Elite Barbarians Fireball Furnace
Goblins Elite Barbarians Fireball Furnace
Fire Spirit Fireball Goblins Zap Archers Elite Barbarians Furnace
Zap Furnace Fire Spirit Archers Fireball
Elite Barbarians
Fire Spirit Goblins Archers Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Elite Barbarians
Goblins Zap Elite Barbarians Furnace
Zap Elite Barbarians Fireball
Elite Barbarians
Fire Spirit Fireball Furnace Zap Archers
Goblins Archers Elite Barbarians Fireball Furnace
Elite Barbarians
Zap Goblins Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Archers Fireball Furnace
Elite Barbarians Goblins Zap Archers Fireball Furnace
Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap Furnace
Fireball Fire Spirit Zap Furnace
Fire Spirit Archers Furnace
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Archers Fireball Furnace
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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