My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider Furnace Skeleton Army
Zap
Spear Goblins Minions Furnace Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Furnace Skeleton Army
The Log
Spear Goblins Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Spear Goblins Barbarians Hog Rider Furnace Skeleton Army
Arrows
Spear Goblins Minions Furnace Skeleton Army
Royal Delivery
Spear Goblins Minions Barbarians Hog Rider Skeleton Army
Fireball
Minions Barbarians Hog Rider Furnace Skeleton Army
Poison
Spear Goblins Minions Barbarians Furnace Skeleton Army
Lightning
Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Minions Skeleton Army Hog Rider Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Furnace
Zap
Arrows Hog Rider Spear Goblins Minions Furnace
Arrows
Zap Hog Rider
Minions
Hog Rider Zap
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Arrows Minions Barbarians Furnace
Furnace
Spear Goblins Zap Hog Rider
Skeleton Army

Defense Synergies 0 15

Spear Goblins
Zap Arrows Minions Barbarians Skeleton Army
Zap
Spear Goblins Arrows Minions Barbarians Furnace Skeleton Army
Arrows
Spear Goblins Zap Barbarians Furnace
Minions
Spear Goblins Zap
Barbarians
Spear Goblins Zap Arrows Furnace Skeleton Army
Hog Rider
Furnace
Zap Arrows Barbarians Skeleton Army
Skeleton Army
Spear Goblins Zap Barbarians Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Barbarians Skeleton Army Zap Minions Furnace
Barbarians Furnace Skeleton Army Minions
Barbarians Skeleton Army Minions Furnace
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Spear Goblins Zap Minions Furnace
Minions Furnace Spear Goblins Zap Arrows
Zap Arrows Barbarians
Barbarians Minions Furnace Skeleton Army
Skeleton Army Spear Goblins Barbarians
Minions Barbarians Skeleton Army Spear Goblins Zap Arrows Furnace
Arrows Minions Spear Goblins Zap Furnace
Barbarians Furnace Skeleton Army Zap Minions
Skeleton Army Zap Arrows Minions Barbarians Furnace
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Zap Furnace
Barbarians Arrows Minions Furnace Skeleton Army
Arrows Spear Goblins Zap Minions Barbarians Furnace Skeleton Army
Zap Arrows Furnace Spear Goblins Minions Barbarians
Barbarians
Skeleton Army Spear Goblins Arrows Minions Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Zap Furnace
Zap Arrows
Barbarians Skeleton Army Spear Goblins Zap Minions Furnace
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Arrows Furnace Zap Minions
Skeleton Army Spear Goblins Minions Barbarians Furnace
Barbarians Skeleton Army
Zap Spear Goblins Minions Barbarians Skeleton Army
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Zap Arrows Barbarians
Barbarians Skeleton Army
Barbarians Furnace Skeleton Army
Barbarians Skeleton Army Spear Goblins Zap Minions Furnace
Arrows Minions Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows Furnace
Arrows Spear Goblins Zap Minions Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Minions
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows Furnace
Spear Goblins Zap Arrows Furnace
Arrows Furnace
Arrows
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Furnace
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Furnace
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Minions Barbarians Skeleton Army
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap Minions
Zap
Zap

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