My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers Skeleton Army
Giant Snowball
Minion Horde Three Musketeers Skeleton Army
Zap
Minion Horde Three Musketeers Skeleton Army
Barbarian Barrel
Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army
The Log
Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army
Earthquake
Barbarian Hut Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Three Musketeers Skeleton Army
Fireball
Minion Horde Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army
Poison
Minion Horde Barbarian Hut Three Musketeers Skeleton Army
Lightning
Elite Barbarians Barbarian Hut Three Musketeers
Rocket
Minion Horde Elite Barbarians Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Freeze Minion Horde Elite Barbarians Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut Freeze
Minion Horde
Barbarian Hut Freeze
Elite Barbarians
Arrows Three Musketeers The Log
Barbarian Hut
Arrows Minion Horde Three Musketeers
Three Musketeers
Elite Barbarians Barbarian Hut The Log
Skeleton Army
Freeze
Arrows Minion Horde
The Log
Elite Barbarians Three Musketeers

Defense Synergies 0 10

Arrows
Barbarian Hut
Minion Horde
Barbarian Hut Freeze The Log
Elite Barbarians
The Log
Barbarian Hut
Arrows Minion Horde Skeleton Army The Log
Three Musketeers
The Log
Skeleton Army
Barbarian Hut Freeze The Log
Freeze
Minion Horde Skeleton Army
The Log
Minion Horde Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde The Log
Minion Horde Elite Barbarians Barbarian Hut Skeleton Army Three Musketeers The Log
Minion Horde Barbarian Hut Three Musketeers Skeleton Army Elite Barbarians Freeze
Minion Horde Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army Freeze The Log
Minion Horde Three Musketeers Arrows Barbarian Hut Freeze
Barbarian Hut Arrows The Log
Minion Horde Barbarian Hut Three Musketeers Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Arrows Freeze The Log
Arrows Minion Horde Three Musketeers Barbarian Hut
Minion Horde Barbarian Hut Skeleton Army Elite Barbarians Three Musketeers Freeze The Log
Barbarian Hut Three Musketeers Skeleton Army Arrows Minion Horde Freeze The Log
Elite Barbarians Barbarian Hut Skeleton Army Minion Horde Three Musketeers
Minion Horde Barbarian Hut Skeleton Army Elite Barbarians Three Musketeers Freeze The Log
Minion Horde Barbarian Hut Three Musketeers Arrows Elite Barbarians Skeleton Army
Arrows Minion Horde Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army The Log
Arrows Freeze The Log Barbarian Hut
Barbarian Hut Elite Barbarians Three Musketeers
Skeleton Army Arrows Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Elite Barbarians
Arrows Elite Barbarians The Log
Skeleton Army Minion Horde Elite Barbarians Barbarian Hut The Log
Skeleton Army Minion Horde Elite Barbarians Barbarian Hut The Log
Barbarian Hut Minion Horde Elite Barbarians Three Musketeers Skeleton Army
Arrows Minion Horde Three Musketeers Freeze
Skeleton Army Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Elite Barbarians Barbarian Hut Skeleton Army
Minion Horde Freeze Elite Barbarians Barbarian Hut Skeleton Army The Log
Minion Horde Barbarian Hut Three Musketeers Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde Barbarian Hut Three Musketeers
Minion Horde Barbarian Hut Three Musketeers Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Barbarian Hut Three Musketeers Freeze The Log
Arrows Minion Horde Elite Barbarians Barbarian Hut Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Barbarian Hut Freeze The Log
Arrows The Log
Arrows Minion Horde Barbarian Hut The Log
Arrows Barbarian Hut Freeze The Log
Arrows Minion Horde The Log
Arrows Minion Horde Freeze
Arrows Minion Horde The Log
Arrows The Log Barbarian Hut Freeze
Arrows The Log
Minion Horde Elite Barbarians Three Musketeers
Arrows Minion Horde The Log
Arrows
Elite Barbarians Barbarian Hut Three Musketeers The Log
Arrows Minion Horde Freeze
Arrows Elite Barbarians Barbarian Hut The Log
Arrows Minion Horde Barbarian Hut Three Musketeers The Log
Arrows Minion Horde Barbarian Hut Three Musketeers The Log
Arrows Three Musketeers Freeze
Minion Horde
Arrows Three Musketeers The Log
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde Barbarian Hut The Log
Arrows Freeze The Log
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians Arrows Minion Horde
Minion Horde Freeze
Minion Horde Elite Barbarians
Arrows Minion Horde The Log
Arrows Minion Horde Freeze
Minion Horde
Arrows The Log
Minion Horde Barbarian Hut Skeleton Army Freeze
Arrows Three Musketeers
Freeze
Arrows The Log
Minion Horde Three Musketeers
Arrows The Log
Arrows
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians Freeze The Log
Freeze The Log

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