My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Wizard Electro Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Barbarians Hog Rider Wizard Electro Wizard
Poison
Spear Goblins Barbarians Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Valkyrie Hog Rider Freeze Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins The Log Valkyrie Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider
Barbarians
Hog Rider
Valkyrie
Spear Goblins Hog Rider Wizard Electro Wizard
Hog Rider
Spear Goblins Valkyrie Freeze The Log Barbarians Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Freeze
Hog Rider
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 13

Spear Goblins
Barbarians Valkyrie The Log Electro Wizard
Barbarians
Spear Goblins
Valkyrie
Spear Goblins Wizard Freeze The Log Electro Wizard
Hog Rider
Wizard
Valkyrie Freeze The Log Electro Wizard
Freeze
Valkyrie Wizard Electro Wizard
The Log
Spear Goblins Valkyrie Wizard Electro Wizard
Electro Wizard
Spear Goblins Valkyrie Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard The Log Electro Wizard
Barbarians Valkyrie The Log Electro Wizard
Barbarians Valkyrie Freeze Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie The Log
Freeze The Log Spear Goblins Valkyrie Electro Wizard
Electro Wizard Spear Goblins Wizard Freeze
Barbarians Valkyrie The Log Electro Wizard
Barbarians
Spear Goblins Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Spear Goblins Wizard Freeze The Log
Spear Goblins Wizard Electro Wizard
Barbarians Valkyrie Wizard Freeze The Log Electro Wizard
Valkyrie Wizard Barbarians Freeze The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Freeze The Log Electro Wizard
Barbarians Wizard Valkyrie Electro Wizard
Spear Goblins Barbarians Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Freeze The Log Spear Goblins Barbarians Electro Wizard
Barbarians Electro Wizard
Valkyrie Wizard Spear Goblins Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Electro Wizard
Electro Wizard Valkyrie Wizard The Log
Barbarians Spear Goblins Valkyrie The Log Electro Wizard
Valkyrie Barbarians The Log Electro Wizard
Barbarians Valkyrie
Wizard Freeze Electro Wizard
Spear Goblins Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie
Freeze Electro Wizard Spear Goblins Barbarians Valkyrie The Log
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie The Log Electro Wizard
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Electro Wizard Spear Goblins Valkyrie Freeze The Log
Valkyrie Barbarians Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Barbarians Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Spear Goblins Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Spear Goblins Wizard The Log
Wizard The Log
Freeze
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
Freeze The Log Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Spear Goblins Barbarians Freeze
Wizard Electro Wizard
Freeze
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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