My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Miner
Zap
Skeleton Army
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Skeleton Army Baby Dragon Miner
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Knight Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Miner Hog Rider Baby Dragon Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Army Tornado Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard Miner
Hog Rider
Knight Freeze Wizard Tornado Baby Dragon
Wizard
Tornado Knight Hog Rider Miner
Skeleton Army
Tornado
Wizard Baby Dragon Hog Rider Freeze
Baby Dragon
Knight Tornado Hog Rider Miner
Freeze
Hog Rider Tornado
Miner
Knight Wizard Baby Dragon

Defense Synergies 1 8

Knight
Wizard Skeleton Army Tornado Baby Dragon
Hog Rider
Wizard
Tornado Knight Skeleton Army Freeze
Skeleton Army
Knight Wizard Freeze
Tornado
Wizard Knight Baby Dragon
Baby Dragon
Knight Tornado
Freeze
Wizard Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon
Skeleton Army Knight
Skeleton Army Tornado Knight Freeze
Skeleton Army Knight
Skeleton Army Tornado
Skeleton Army Tornado Freeze Baby Dragon
Tornado Wizard Baby Dragon Freeze
Baby Dragon
Skeleton Army Tornado
Knight Skeleton Army Tornado Miner
Skeleton Army Knight Wizard Tornado Baby Dragon Freeze
Wizard Tornado Baby Dragon
Skeleton Army Knight Wizard Freeze
Wizard Skeleton Army Tornado Baby Dragon Freeze
Skeleton Army Knight
Skeleton Army Tornado Freeze
Wizard Knight Skeleton Army Tornado
Knight Wizard Skeleton Army Tornado Baby Dragon
Wizard Tornado Baby Dragon Freeze Knight
Tornado
Wizard Skeleton Army Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Wizard Baby Dragon Miner
Skeleton Army Knight
Skeleton Army Knight Tornado
Knight Skeleton Army
Wizard Tornado Baby Dragon Freeze
Skeleton Army Knight
Knight Skeleton Army
Freeze Knight Skeleton Army Tornado Baby Dragon
Skeleton Army
Knight
Skeleton Army Tornado
Skeleton Army Knight Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Knight Tornado Baby Dragon Freeze
Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze
Tornado Baby Dragon Miner
Baby Dragon Miner
Knight Freeze
Wizard Baby Dragon
Wizard Tornado Baby Dragon Freeze
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Freeze
Miner Wizard Tornado
Tornado
Miner Knight Wizard Tornado
Wizard Tornado Baby Dragon
Knight Baby Dragon Miner
Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Tornado Freeze
Wizard Baby Dragon
Wizard Tornado Baby Dragon Miner
Baby Dragon
Wizard Tornado
Tornado
Baby Dragon
Tornado Freeze Wizard Baby Dragon
Miner Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Miner
Miner Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Freeze
Wizard Miner
Freeze
Wizard
Skeleton Army Freeze
Wizard Tornado Baby Dragon
Freeze
Miner Knight Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Tornado Baby Dragon Freeze
Tornado
Tornado Baby Dragon Freeze Miner

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