My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Furnace Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Dark Prince Balloon
Giant Snowball
Spear Goblins Bats Barbarians Furnace Balloon
Zap
Spear Goblins Bats Furnace Dark Prince Balloon
Barbarian Barrel
Spear Goblins Barbarians Furnace Wizard Dark Prince
The Log
Spear Goblins Barbarians Furnace Dark Prince
Earthquake
Spear Goblins Barbarians Furnace
Arrows
Spear Goblins Bats Furnace
Royal Delivery
Spear Goblins Bats Barbarians Wizard Dark Prince Balloon
Fireball
Barbarians Furnace Wizard Balloon
Poison
Spear Goblins Bats Barbarians Furnace Wizard Balloon
Lightning
Furnace Wizard Dark Prince Balloon
Rocket
Barbarians Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Furnace Dark Prince Freeze Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Furnace Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Furnace Dark Prince Balloon
Bats
Balloon Dark Prince
Barbarians
Balloon
Furnace
Spear Goblins Dark Prince Balloon
Wizard
Dark Prince Balloon
Dark Prince
Spear Goblins Bats Furnace Wizard Balloon
Freeze
Balloon
Balloon
Bats Freeze Spear Goblins Barbarians Furnace Wizard Dark Prince

Defense Synergies 0 9

Spear Goblins
Bats Barbarians Dark Prince
Bats
Spear Goblins Dark Prince Freeze
Barbarians
Spear Goblins Furnace
Furnace
Barbarians Dark Prince
Wizard
Dark Prince Freeze
Dark Prince
Spear Goblins Bats Furnace Wizard
Freeze
Bats Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Barbarians Bats Furnace Dark Prince
Barbarians Furnace Bats Dark Prince Freeze
Barbarians Bats Furnace Dark Prince
Barbarians Dark Prince
Freeze Spear Goblins Bats Furnace Dark Prince
Bats Furnace Spear Goblins Wizard Freeze
Barbarians
Barbarians Furnace
Spear Goblins Barbarians Dark Prince
Bats Barbarians Spear Goblins Furnace Wizard Dark Prince Freeze
Spear Goblins Bats Furnace Wizard
Barbarians Furnace Bats Wizard Dark Prince Freeze
Wizard Bats Barbarians Furnace Dark Prince Freeze
Barbarians Furnace
Barbarians Furnace Freeze
Barbarians Wizard Bats Furnace Dark Prince
Spear Goblins Bats Barbarians Furnace Wizard Dark Prince
Furnace Wizard Freeze Spear Goblins Bats Barbarians Dark Prince
Barbarians
Wizard Dark Prince Spear Goblins Bats Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Furnace Dark Prince
Wizard
Barbarians Spear Goblins Bats Furnace Dark Prince
Dark Prince Bats Barbarians
Barbarians Dark Prince
Furnace Wizard Bats Freeze
Dark Prince Spear Goblins Bats Barbarians Furnace
Barbarians Dark Prince
Freeze Spear Goblins Bats Barbarians Dark Prince
Barbarians
Bats Barbarians Dark Prince
Barbarians Dark Prince
Barbarians Dark Prince Wizard
Wizard Barbarians Furnace
Barbarians Spear Goblins Bats Furnace Dark Prince Freeze
Bats Barbarians Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Dark Prince Freeze
Wizard Furnace Dark Prince
Wizard Spear Goblins Bats Furnace Freeze
Furnace Wizard
Wizard Freeze
Wizard
Bats
Wizard Dark Prince
Wizard
Freeze
Furnace
Spear Goblins Furnace Wizard
Furnace Wizard
Freeze
Bats
Wizard Dark Prince
Wizard
Wizard
Barbarians
Freeze Furnace Wizard Dark Prince
Wizard
Wizard
Bats Furnace Wizard
Bats Wizard Freeze
Wizard
Freeze
Wizard
Spear Goblins Bats Barbarians Dark Prince Freeze
Wizard
Freeze
Wizard Dark Prince
Wizard
Dark Prince
Bats Freeze
Bats
Dark Prince Freeze

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