My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Bomber Hog Rider
Zap
Skeletons Bomber Inferno Tower
Barbarian Barrel
Skeletons Bomber Inferno Tower Ice Wizard
The Log
Skeletons Bomber Hog Rider
Earthquake
Skeletons Bomber Hog Rider Inferno Tower
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Hog Rider Ice Wizard
Fireball
Bomber Hog Rider Inferno Tower Ice Wizard
Poison
Bomber Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Arrows Ice Wizard Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Arrows

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Hog Rider
Arrows
Hog Rider Freeze
Hog Rider
Arrows Freeze The Log Bomber
Inferno Tower
Freeze
Hog Rider Arrows
The Log
Hog Rider
Ice Wizard

Defense Synergies 1 9

Skeletons
Bomber Inferno Tower The Log Ice Wizard
Bomber
Skeletons The Log
Arrows
Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
The Log Skeletons Arrows Ice Wizard
Freeze
The Log
Inferno Tower Skeletons Bomber Ice Wizard
Ice Wizard
Skeletons Arrows Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log
Inferno Tower Skeletons Bomber The Log Ice Wizard
Inferno Tower Skeletons Bomber Freeze Ice Wizard
Inferno Tower Skeletons Bomber Ice Wizard
Bomber Arrows The Log
Arrows Freeze The Log Skeletons Bomber Ice Wizard
Inferno Tower Arrows Freeze Ice Wizard
Arrows Inferno Tower The Log
Inferno Tower Skeletons Ice Wizard
Skeletons Bomber Inferno Tower Ice Wizard
Ice Wizard Skeletons Bomber Arrows Freeze The Log
Arrows Inferno Tower Ice Wizard
Inferno Tower Skeletons Bomber Freeze The Log Ice Wizard
Bomber Arrows Freeze The Log
Inferno Tower
Inferno Tower Freeze The Log
Skeletons Bomber Arrows Inferno Tower
Arrows Bomber The Log Ice Wizard
Arrows Freeze The Log Bomber Ice Wizard
Inferno Tower
Bomber Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
Bomber Arrows The Log
Skeletons Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Skeletons
Arrows Skeletons Freeze Ice Wizard
Skeletons Inferno Tower Ice Wizard
Inferno Tower
Freeze Skeletons Inferno Tower The Log
Inferno Tower Skeletons
Inferno Tower
Arrows The Log
Skeletons Inferno Tower
Bomber
Inferno Tower Skeletons Bomber Freeze The Log
Arrows Bomber Inferno Tower Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Freeze The Log
Bomber Arrows The Log
Arrows Freeze Ice Wizard
Bomber Arrows The Log
Arrows The Log Freeze Ice Wizard
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows Freeze
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows Freeze
Bomber
Bomber Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Bomber Ice Wizard
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Freeze
Bomber Arrows The Log
Arrows Freeze
Arrows The Log
Freeze
Arrows Ice Wizard
Freeze
Arrows The Log
Arrows The Log Bomber
Arrows
Freeze The Log
Freeze The Log

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