My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Wizard Bowler
Fireball
Flying Machine Hog Rider Wizard Bowler
Poison
Flying Machine Wizard
Lightning
Wizard Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Flying Machine Hog Rider Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Flying Machine

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Giant Flying Machine Bowler The Log
Arrows
Zap Hog Rider Giant Bowler
Flying Machine
Zap Hog Rider Giant Bowler
Hog Rider
Zap Arrows The Log Flying Machine Giant Wizard Bowler
Giant
Zap Arrows Flying Machine Hog Rider Wizard Bowler The Log
Wizard
Hog Rider Giant
Bowler
Zap Arrows Flying Machine Hog Rider Giant The Log
The Log
Hog Rider Zap Giant Bowler

Defense Synergies 1 8

Zap
Arrows Flying Machine Bowler The Log
Arrows
Zap Bowler
Flying Machine
Zap Bowler The Log
Hog Rider
Giant
Wizard
The Log
Bowler
The Log Zap Arrows Flying Machine
The Log
Bowler Zap Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Flying Machine Wizard The Log
Zap Flying Machine The Log
Bowler
Bowler
Arrows Bowler The Log
Arrows Bowler The Log Zap Flying Machine
Zap Arrows Flying Machine Wizard
Bowler Zap Arrows Flying Machine The Log
Bowler
Zap Arrows Flying Machine Wizard Bowler The Log
Arrows Zap Flying Machine Wizard
Bowler Zap Flying Machine Wizard The Log
Wizard Bowler Zap Arrows The Log
Zap Bowler The Log
Wizard Arrows Bowler
Arrows Zap Flying Machine Wizard Bowler The Log
Zap Arrows Wizard The Log Flying Machine Bowler
Wizard Bowler Arrows Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Arrows Flying Machine Wizard Bowler The Log
Zap Bowler The Log
Bowler Zap The Log
Bowler
Arrows Wizard Zap Flying Machine
Flying Machine Bowler
Zap Flying Machine The Log
Flying Machine Bowler
Zap Arrows Bowler The Log
Bowler Wizard
Wizard Flying Machine Bowler
Zap Flying Machine Bowler The Log
Arrows Bowler Zap Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine The Log
Arrows Zap Flying Machine Bowler The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Wizard Zap Arrows Bowler The Log
Arrows Wizard Zap Flying Machine
Arrows Flying Machine Wizard Bowler The Log
Arrows The Log Zap Flying Machine Wizard Bowler
Arrows The Log Zap Flying Machine Wizard
Bowler
Zap Arrows Flying Machine Wizard Bowler The Log
Zap Arrows Flying Machine Wizard
Flying Machine Bowler The Log
Arrows Flying Machine
Zap Arrows Flying Machine The Log
Zap Arrows Flying Machine Wizard Bowler The Log
Arrows Flying Machine Wizard Bowler The Log
Arrows
Zap Arrows Flying Machine Wizard Bowler The Log
Zap Arrows Flying Machine Wizard Bowler The Log
Bowler The Log
Arrows Wizard
Bowler The Log
Zap Arrows Flying Machine The Log
Zap Arrows The Log Wizard Bowler
Arrows The Log Zap Flying Machine Wizard Bowler
Zap Arrows Flying Machine Wizard Bowler The Log
Zap Arrows The Log
Zap Arrows Flying Machine Wizard
Zap Flying Machine Wizard
Bowler
Zap Arrows Wizard The Log
Zap Arrows
Arrows Wizard Bowler The Log
Zap Flying Machine
Zap Arrows Flying Machine Wizard
Arrows The Log
Flying Machine Wizard Bowler
Arrows The Log Zap Flying Machine Wizard Bowler
Zap Arrows
Flying Machine
Zap Flying Machine Bowler The Log
Zap Flying Machine
Zap Flying Machine Bowler The Log

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