My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Flying Machine Hog Rider
Zap
Minions Goblin Gang Flying Machine
Barbarian Barrel
Knight Goblin Gang Barbarians
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang Flying Machine
Royal Delivery
Knight Minions Goblin Gang Barbarians Flying Machine Hog Rider Bowler
Fireball
Minions Goblin Gang Barbarians Flying Machine Hog Rider Bowler
Poison
Minions Goblin Gang Barbarians Flying Machine
Lightning
Knight Bowler
Rocket
Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Flying Machine Hog Rider Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minions Flying Machine Bowler
Knight
Minions Goblin Gang Hog Rider Zap Flying Machine
Minions
Knight Hog Rider Zap Bowler
Goblin Gang
Knight Hog Rider Bowler
Barbarians
Hog Rider
Flying Machine
Zap Knight Hog Rider Bowler
Hog Rider
Zap Knight Minions Goblin Gang Barbarians Flying Machine Bowler
Bowler
Zap Minions Goblin Gang Flying Machine Hog Rider

Defense Synergies 2 13

Zap
Knight Minions Goblin Gang Barbarians Flying Machine Bowler
Knight
Minions Goblin Gang Zap Flying Machine Bowler
Minions
Knight Zap Flying Machine Bowler
Goblin Gang
Knight Zap Barbarians Flying Machine
Barbarians
Zap Goblin Gang
Flying Machine
Zap Knight Minions Goblin Gang Bowler
Hog Rider
Bowler
Zap Knight Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Minions Flying Machine
Barbarians Zap Knight Minions Goblin Gang Flying Machine
Goblin Gang Barbarians Bowler Knight Minions
Barbarians Knight Minions Goblin Gang Bowler
Barbarians Bowler
Goblin Gang Bowler Zap Minions Flying Machine
Minions Zap Goblin Gang Flying Machine
Bowler Zap Barbarians Flying Machine
Barbarians Minions Goblin Gang
Knight Goblin Gang Barbarians Bowler
Minions Goblin Gang Barbarians Zap Knight Flying Machine Bowler
Minions Zap Goblin Gang Flying Machine
Barbarians Bowler Zap Knight Minions Goblin Gang Flying Machine
Bowler Zap Minions Goblin Gang Barbarians
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang Bowler
Barbarians Knight Minions Goblin Gang Bowler
Zap Knight Minions Goblin Gang Barbarians Flying Machine Bowler
Zap Knight Minions Barbarians Flying Machine Bowler
Barbarians
Goblin Gang Bowler Knight Minions Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Bowler
Zap Knight Goblin Gang Flying Machine Bowler
Goblin Gang Barbarians Zap Knight Minions Bowler
Goblin Gang Bowler Zap Knight Barbarians
Barbarians Knight Goblin Gang Bowler
Zap Minions Goblin Gang Flying Machine
Goblin Gang Knight Minions Barbarians Flying Machine Bowler
Knight Barbarians
Zap Knight Minions Barbarians Flying Machine
Goblin Gang Barbarians
Knight Minions Barbarians Flying Machine Bowler
Zap Barbarians Bowler
Barbarians Bowler Knight Goblin Gang
Barbarians Flying Machine Bowler
Goblin Gang Barbarians Zap Knight Minions Flying Machine Bowler
Minions Bowler Zap Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Zap Flying Machine Bowler
Flying Machine
Knight Barbarians Flying Machine
Zap Bowler
Zap Minions Flying Machine
Flying Machine Bowler
Zap Flying Machine Bowler
Zap Flying Machine
Minions Goblin Gang Bowler
Zap Knight Flying Machine Bowler
Zap Flying Machine
Flying Machine Knight Bowler
Minions Flying Machine
Zap Flying Machine
Zap Flying Machine Bowler
Flying Machine Bowler
Minions
Zap Flying Machine Bowler
Zap Flying Machine Bowler
Minions Bowler
Bowler
Zap Barbarians Flying Machine
Zap Bowler
Zap Flying Machine Bowler
Zap Flying Machine Bowler
Zap
Zap Flying Machine
Zap Minions Flying Machine
Bowler
Zap
Zap
Bowler
Zap Minions Goblin Gang Barbarians Flying Machine
Zap Flying Machine
Knight Goblin Gang Flying Machine Bowler
Zap Flying Machine Bowler
Zap
Flying Machine
Zap Minions Goblin Gang Flying Machine Bowler
Zap Flying Machine
Zap Flying Machine Bowler

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