My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Little Prince
Zap
Bats Firecracker Witch Little Prince
Barbarian Barrel
Knight Firecracker Witch Little Prince
The Log
Firecracker Witch Little Prince
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch Little Prince
Royal Delivery
Bats Knight Firecracker Witch Little Prince
Fireball
Firecracker Witch Little Prince
Poison
Bats Firecracker Witch Little Prince
Lightning
Knight Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Knight Firecracker Little Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Rage
Zap
Firecracker Bats Knight Witch Mega Knight Little Prince
Knight
Bats Firecracker Zap Witch Little Prince
Firecracker
Zap Knight Bats Mega Knight
Rage
Witch Bats
Witch
Rage Zap Knight Mega Knight
Mega Knight
Bats Zap Firecracker Witch
Little Prince
Zap Knight

Defense Synergies 4 10

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Knight Bats Knight Firecracker Witch Little Prince
Knight
Bats Firecracker Little Prince Zap Witch
Firecracker
Knight Bats Zap Mega Knight
Rage
Witch
Zap Knight Mega Knight
Mega Knight
Zap Bats Firecracker Witch
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bats Zap Knight Firecracker Witch Mega Knight
Witch Mega Knight Bats Knight
Witch Bats Knight Firecracker Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Witch Little Prince
Zap Mega Knight
Witch
Knight Firecracker Mega Knight Little Prince
Bats Witch Zap Knight Firecracker Mega Knight
Bats Zap Firecracker Witch
Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Firecracker Witch
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Knight Firecracker Witch
Mega Knight Bats Zap Knight Firecracker Witch Little Prince
Zap Witch Bats Knight Firecracker Mega Knight Little Prince
Mega Knight Bats Knight Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Knight
Knight Witch Mega Knight
Firecracker Bats Zap Witch
Bats Knight Witch
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker Witch
Witch
Mega Knight Bats Knight Witch
Mega Knight Zap
Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Bats Zap Knight Firecracker Little Prince
Bats Mega Knight Zap Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Witch Mega Knight Little Prince
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Bats Zap Firecracker Witch Little Prince
Zap Bats Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Witch
Zap Firecracker Witch
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: