My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Giant Electro Wizard Inferno Dragon Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Sparky
Giant Snowball
Tombstone Inferno Dragon Little Prince
Zap
Firecracker Tombstone Inferno Dragon Sparky Little Prince
Barbarian Barrel
Firecracker Tombstone Electro Wizard Sparky Little Prince
The Log
Firecracker Tombstone Sparky Little Prince
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone Little Prince
Royal Delivery
Firecracker Electro Wizard Inferno Dragon Sparky Little Prince
Fireball
Firecracker Tombstone Electro Wizard Inferno Dragon Sparky Little Prince
Poison
Firecracker Tombstone Electro Wizard Sparky Little Prince
Lightning
Tombstone Electro Wizard Inferno Dragon Sparky Little Prince
Rocket
Inferno Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Little Prince Electro Wizard Inferno Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Inferno Dragon Sparky
Tombstone
Giant
Sparky Firecracker The Log Electro Wizard Little Prince
The Log
Giant Sparky Little Prince
Electro Wizard
Giant Sparky
Inferno Dragon
Firecracker
Sparky
Giant Firecracker The Log Electro Wizard
Little Prince
Giant The Log

Defense Synergies 1 11

Firecracker
The Log Tombstone Electro Wizard
Tombstone
Firecracker Electro Wizard Inferno Dragon Sparky
Giant
The Log
Firecracker Electro Wizard Inferno Dragon Sparky Little Prince
Electro Wizard
Firecracker Tombstone The Log Inferno Dragon Little Prince
Inferno Dragon
Tombstone The Log Electro Wizard
Sparky
Tombstone The Log
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log Electro Wizard Sparky
Inferno Dragon Sparky Firecracker Tombstone The Log Electro Wizard
Sparky Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Sparky Firecracker Tombstone Electro Wizard
Firecracker Tombstone The Log Sparky
The Log Firecracker Electro Wizard
Electro Wizard Inferno Dragon Firecracker Tombstone Little Prince
The Log Electro Wizard Sparky
Inferno Dragon Sparky Tombstone
Firecracker Electro Wizard Sparky Little Prince
Electro Wizard Firecracker Tombstone The Log
Inferno Dragon Firecracker Electro Wizard
Tombstone Sparky The Log Electro Wizard
Sparky Firecracker Tombstone The Log Electro Wizard
Inferno Dragon Sparky Tombstone Electro Wizard
The Log Electro Wizard Inferno Dragon Sparky
Sparky Firecracker Tombstone Electro Wizard
Tombstone Firecracker The Log Electro Wizard Little Prince
The Log Firecracker Tombstone Electro Wizard Inferno Dragon Little Prince
Sparky Electro Wizard Inferno Dragon
Firecracker The Log Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard Sparky
Electro Wizard Firecracker The Log Inferno Dragon
Tombstone The Log Electro Wizard Sparky
The Log Electro Wizard Sparky
Tombstone Inferno Dragon Sparky
Firecracker Electro Wizard
Sparky Tombstone Electro Wizard
Inferno Dragon Sparky
Electro Wizard Firecracker Tombstone The Log Inferno Dragon Sparky
Tombstone Inferno Dragon Sparky
Inferno Dragon Tombstone Sparky
The Log Electro Wizard
Tombstone Sparky
Firecracker Sparky
Tombstone Electro Wizard Sparky Firecracker The Log Inferno Dragon Little Prince
Firecracker The Log Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Electro Wizard Sparky
Firecracker The Log Electro Wizard Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Firecracker The Log Electro Wizard Sparky
Firecracker The Log Little Prince
The Log Sparky
The Log Sparky
The Log
Firecracker The Log Sparky Little Prince
Inferno Dragon
Firecracker The Log Electro Wizard Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Electro Wizard Sparky Little Prince
Electro Wizard Firecracker
Sparky
The Log Sparky
Firecracker Electro Wizard Sparky
Sparky
Firecracker The Log Sparky
Electro Wizard Tombstone
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Firecracker The Log Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Sparky Little Prince

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