My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Electro Giant Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Zap
Firecracker Dark Prince Sparky
Barbarian Barrel
Firecracker Tesla Dark Prince Sparky
The Log
Firecracker Dark Prince Sparky
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Sparky
Fireball
Firecracker Tesla Sparky
Poison
Firecracker Sparky
Lightning
Tesla Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tesla Fireball Dark Prince Golden Knight Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Tesla Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Sparky
Tesla
Fireball
Dark Prince The Log Sparky Golden Knight
Dark Prince
Electro Giant Firecracker Fireball Sparky
Electro Giant
Dark Prince Golden Knight Sparky
The Log
Fireball Sparky
Sparky
Firecracker Fireball Dark Prince Electro Giant The Log Golden Knight
Golden Knight
Electro Giant Fireball Sparky

Defense Synergies 3 12

Firecracker
The Log Tesla Dark Prince Golden Knight
Tesla
The Log Firecracker Fireball Dark Prince
Fireball
The Log Tesla Dark Prince Golden Knight
Dark Prince
Firecracker Tesla Fireball The Log
Electro Giant
Golden Knight
The Log
Firecracker Tesla Fireball Dark Prince Sparky Golden Knight
Sparky
The Log Golden Knight
Golden Knight
Firecracker Fireball Electro Giant The Log Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log Sparky Golden Knight
Sparky Firecracker Tesla Dark Prince The Log
Tesla Sparky Dark Prince
Tesla Sparky Firecracker Dark Prince
Firecracker Fireball Dark Prince The Log Sparky
Fireball The Log Firecracker Tesla Dark Prince
Tesla Firecracker Fireball
Tesla Fireball Electro Giant The Log Sparky Golden Knight
Tesla Sparky
Firecracker Tesla Dark Prince Sparky
Firecracker Tesla Fireball Dark Prince Electro Giant The Log
Tesla Firecracker Fireball
Tesla Sparky Fireball Dark Prince The Log
Fireball Sparky Firecracker Tesla Dark Prince The Log Golden Knight
Sparky Tesla
Tesla Fireball Electro Giant The Log Sparky
Tesla Sparky Firecracker Fireball Dark Prince
Tesla Fireball Firecracker Dark Prince The Log Golden Knight
The Log Firecracker Tesla Fireball Dark Prince
Sparky Tesla
Dark Prince Firecracker Tesla Fireball Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Electro Giant Sparky
Fireball Firecracker Tesla The Log
Dark Prince The Log Sparky Golden Knight
Dark Prince Tesla Fireball The Log Sparky
Tesla Dark Prince Sparky
Firecracker Fireball Electro Giant Tesla
Dark Prince Sparky Tesla Fireball
Tesla Dark Prince Sparky
Firecracker Fireball Dark Prince The Log Sparky
Tesla Sparky
Tesla Dark Prince Sparky Golden Knight
Fireball Dark Prince Electro Giant The Log
Dark Prince Tesla Fireball Sparky Golden Knight
Firecracker Tesla Fireball Electro Giant Sparky
Tesla Electro Giant Sparky Firecracker Fireball Dark Prince The Log Golden Knight
Firecracker Tesla Fireball Dark Prince Electro Giant The Log Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Sparky Golden Knight
Firecracker Fireball The Log Golden Knight
Fireball The Log Sparky
Firecracker Fireball Dark Prince The Log Sparky
Fireball Firecracker Dark Prince The Log Sparky
Firecracker Fireball Electro Giant
Firecracker The Log Sparky
Fireball The Log Firecracker
Fireball The Log Firecracker Golden Knight
Fireball Sparky
Firecracker Fireball Dark Prince The Log Sparky Golden Knight
Fireball Firecracker
Firecracker Fireball The Log Sparky Golden Knight
Firecracker Fireball
Firecracker Fireball The Log Sparky
Firecracker Fireball The Log Sparky Golden Knight
Firecracker Fireball The Log Sparky
Fireball Sparky
Sparky
Firecracker Fireball Dark Prince The Log Sparky
Firecracker Fireball Electro Giant The Log Golden Knight
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
Firecracker Electro Giant The Log Fireball Dark Prince Sparky
Firecracker Fireball The Log Sparky Golden Knight
Fireball The Log Sparky Golden Knight
Fireball Firecracker The Log Sparky Golden Knight
Firecracker Fireball Electro Giant Sparky
Firecracker Fireball Electro Giant
Fireball Sparky
Fireball The Log Sparky
Firecracker Fireball Sparky
Sparky
Firecracker Fireball The Log Sparky
Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince Sparky
The Log Firecracker Fireball
Fireball Electro Giant Sparky
Firecracker Dark Prince Sparky
Electro Giant Firecracker Fireball The Log Sparky Golden Knight
Firecracker Fireball
Firecracker Fireball Dark Prince Electro Giant The Log Sparky Golden Knight

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