My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Tesla Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Firecracker Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Tesla Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Witch Giant Skeleton Electro Wizard
Fireball
Firecracker Tesla Goblin Barrel Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Tesla Fireball Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Giant Skeleton
Tesla
Fireball
The Log Electro Wizard
Goblin Barrel
Firecracker Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Firecracker Goblin Barrel Witch The Log Electro Wizard
The Log
Fireball Giant Skeleton
Electro Wizard
Fireball Giant Skeleton

Defense Synergies 3 12

Firecracker
The Log Tesla Giant Skeleton Electro Wizard
Tesla
The Log Firecracker Fireball Electro Wizard
Fireball
The Log Tesla Electro Wizard
Goblin Barrel
Witch
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Firecracker Witch The Log Electro Wizard
The Log
Firecracker Tesla Fireball Witch Giant Skeleton Electro Wizard
Electro Wizard
Firecracker Tesla Fireball Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log Electro Wizard
Firecracker Tesla Witch The Log Electro Wizard
Tesla Witch Giant Skeleton Electro Wizard
Tesla Witch Firecracker Electro Wizard
Firecracker Fireball Giant Skeleton The Log
Fireball The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Fireball Witch
Tesla Fireball Giant Skeleton The Log Electro Wizard
Tesla Witch
Firecracker Tesla Giant Skeleton Electro Wizard
Witch Electro Wizard Firecracker Tesla Fireball Giant Skeleton The Log
Tesla Firecracker Fireball Witch Electro Wizard
Tesla Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Firecracker Tesla Witch The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla Firecracker Fireball Witch Electro Wizard
Tesla Fireball Firecracker Witch The Log Electro Wizard
Witch The Log Firecracker Tesla Fireball Giant Skeleton Electro Wizard
Tesla Electro Wizard
Firecracker Tesla Fireball Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Firecracker Tesla The Log
Giant Skeleton Witch The Log Electro Wizard
Giant Skeleton Tesla Fireball The Log Electro Wizard
Giant Skeleton Tesla Witch
Firecracker Fireball Tesla Witch Electro Wizard
Tesla Fireball Witch Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Firecracker Fireball Witch The Log
Witch Tesla
Tesla Witch Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Tesla Fireball Witch
Firecracker Tesla Fireball Witch
Tesla Witch Electro Wizard Firecracker Fireball Giant Skeleton The Log
Firecracker Tesla Fireball Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton The Log
Firecracker Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Firecracker Fireball Giant Skeleton The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Giant Skeleton
Firecracker Fireball The Log
Electro Wizard Fireball Witch
Fireball Firecracker Witch Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton The Log Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Giant Skeleton The Log Electro Wizard

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