My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem The Log Firecracker Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Hog Rider Bats Ice Golem Mini P.E.K.K.A The Log
Firecracker
Zap Hog Rider Bats Ice Golem Mini P.E.K.K.A
Ice Golem
Bats Hog Rider Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Firecracker Ice Golem Hog Rider The Log
Hog Rider
Bats Zap Firecracker Ice Golem The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Mini P.E.K.K.A

Defense Synergies 4 17

Skeletons
Bats Zap Firecracker Ice Golem Mini P.E.K.K.A The Log
Bats
Skeletons Zap Firecracker Ice Golem Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Skeletons Bats Firecracker Ice Golem The Log
Firecracker
Ice Golem The Log Skeletons Bats Zap Mini P.E.K.K.A
Ice Golem
Firecracker Skeletons Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Skeletons Bats Firecracker Ice Golem
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Skeletons Bats Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem The Log
Mini P.E.K.K.A Skeletons Bats Zap Firecracker The Log
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Bats Zap Firecracker
Bats Zap Firecracker
Zap Ice Golem The Log
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Ice Golem Mini P.E.K.K.A
Bats Skeletons Zap Firecracker Ice Golem The Log
Bats Zap Firecracker
Mini P.E.K.K.A Skeletons Bats Zap The Log
Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Mini P.E.K.K.A
Bats Zap Firecracker The Log
Zap The Log Bats Firecracker Ice Golem
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Ice Golem
Zap Firecracker Ice Golem Mini P.E.K.K.A The Log
Skeletons Bats Zap Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Ice Golem The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Bats Zap Ice Golem
Mini P.E.K.K.A Skeletons Bats Ice Golem
Mini P.E.K.K.A
Zap Skeletons Bats Firecracker Ice Golem Mini P.E.K.K.A The Log
Skeletons
Bats Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Skeletons Ice Golem
Firecracker
Skeletons Bats Zap Firecracker Ice Golem Mini P.E.K.K.A The Log
Bats Zap Firecracker Ice Golem Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Zap The Log
The Log
Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker Bats Zap Ice Golem
Firecracker The Log
The Log Zap Firecracker Ice Golem
The Log Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker Ice Golem The Log
Firecracker
Zap Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker Ice Golem The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker Ice Golem
Zap Bats Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker Ice Golem
Zap
Firecracker
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log

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