My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Royal Recruits
Giant Snowball
Bats Goblin Gang Royal Recruits
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits Electro Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Royal Recruits
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Royal Recruits
Royal Delivery
Bats Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits Electro Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Electro Wizard
Poison
Bats Goblin Gang Firecracker Royal Recruits Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Electro Wizard Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elite Barbarians Royal Recruits
Knight
Bats Goblin Gang Firecracker Elite Barbarians The Log Electro Wizard
Goblin Gang
Knight Firecracker Royal Recruits
Firecracker
Knight Bats Goblin Gang Elite Barbarians Royal Recruits
Elite Barbarians
Bats Knight Firecracker The Log
Royal Recruits
Bats Goblin Gang Firecracker Electro Wizard
The Log
Knight Elite Barbarians
Electro Wizard
Knight Royal Recruits

Defense Synergies 5 14

Bats
Knight Firecracker Royal Recruits The Log Electro Wizard
Knight
Bats Goblin Gang Firecracker Electro Wizard The Log
Goblin Gang
Knight Firecracker Royal Recruits The Log Electro Wizard
Firecracker
Knight The Log Bats Goblin Gang Royal Recruits Electro Wizard
Elite Barbarians
The Log
Royal Recruits
Bats Goblin Gang Firecracker The Log
The Log
Firecracker Bats Knight Goblin Gang Elite Barbarians Royal Recruits Electro Wizard
Electro Wizard
Knight Bats Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits The Log Electro Wizard
Elite Barbarians Bats Knight Goblin Gang Firecracker Royal Recruits The Log Electro Wizard
Goblin Gang Bats Knight Elite Barbarians Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Bats Knight Goblin Gang Firecracker Electro Wizard
Firecracker Elite Barbarians Royal Recruits The Log
Goblin Gang The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Goblin Gang Firecracker
Royal Recruits The Log Electro Wizard
Goblin Gang Elite Barbarians Royal Recruits
Knight Goblin Gang Elite Barbarians Firecracker Royal Recruits Electro Wizard
Bats Goblin Gang Electro Wizard Knight Firecracker Royal Recruits The Log
Bats Goblin Gang Firecracker Electro Wizard
Royal Recruits Bats Knight Goblin Gang Elite Barbarians The Log Electro Wizard
Bats Goblin Gang Firecracker Royal Recruits The Log Electro Wizard
Elite Barbarians Royal Recruits Knight Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Royal Recruits The Log Electro Wizard
Bats Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits Electro Wizard
Bats Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits The Log Electro Wizard
The Log Bats Knight Firecracker Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Bats Knight Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Elite Barbarians Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Elite Barbarians The Log
Goblin Gang Royal Recruits Bats Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Royal Recruits Bats Knight Elite Barbarians The Log Electro Wizard
Royal Recruits Knight Goblin Gang Elite Barbarians
Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Bats Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Royal Recruits
Royal Recruits Electro Wizard Bats Knight Firecracker Elite Barbarians The Log
Royal Recruits Goblin Gang
Bats Knight Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians The Log Electro Wizard
Elite Barbarians Royal Recruits Knight Goblin Gang
Royal Recruits Firecracker
Goblin Gang Elite Barbarians Royal Recruits Electro Wizard Bats Knight Firecracker The Log
Bats Firecracker Elite Barbarians Royal Recruits The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang Elite Barbarians Electro Wizard
Firecracker Knight Royal Recruits The Log Electro Wizard
Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Bats
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
Royal Recruits The Log
Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Elite Barbarians Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Elite Barbarians
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Bats Goblin Gang Royal Recruits
Firecracker Electro Wizard
The Log
Knight Goblin Gang Firecracker Electro Wizard
The Log Firecracker
Firecracker Elite Barbarians Royal Recruits
Bats Goblin Gang Firecracker Elite Barbarians Royal Recruits The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Royal Recruits The Log Electro Wizard

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