My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Night Witch Skeleton King
Giant Snowball
Mega Minion Hog Rider Skeleton Army Night Witch Skeleton King
Zap
Firecracker Skeleton Army Night Witch Skeleton King
Barbarian Barrel
Firecracker Skeleton Army Night Witch Skeleton King
The Log
Firecracker Hog Rider Skeleton Army Skeleton King
Earthquake
Firecracker Hog Rider Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Night Witch Skeleton King
Royal Delivery
Firecracker Mega Minion Hog Rider Skeleton Army Night Witch Skeleton King
Fireball
Firecracker Mega Minion Hog Rider Skeleton Army Night Witch Skeleton King
Poison
Firecracker Mega Minion Skeleton Army Night Witch Skeleton King
Lightning
Mega Minion Night Witch Skeleton King
Rocket
Hog Rider Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mega Minion Skeleton Army Hog Rider Night Witch Skeleton King Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Mega Minion Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mega Minion Golem
Mega Minion
Golem Firecracker
Hog Rider
Firecracker The Log
Skeleton Army
Skeleton King
Golem
Mega Minion Night Witch Firecracker The Log Skeleton King
The Log
Hog Rider Golem
Night Witch
Golem Skeleton King
Skeleton King
Skeleton Army Golem Night Witch

Defense Synergies 1 9

Firecracker
The Log Mega Minion Skeleton Army Night Witch
Mega Minion
Firecracker Skeleton Army The Log Night Witch
Hog Rider
Skeleton Army
Firecracker Mega Minion The Log Skeleton King
Golem
The Log
Firecracker Mega Minion Skeleton Army Night Witch
Night Witch
Firecracker Mega Minion The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion The Log
Skeleton Army Firecracker Mega Minion The Log Night Witch
Skeleton Army Mega Minion Night Witch
Skeleton Army Night Witch Firecracker Mega Minion Skeleton King
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Mega Minion Night Witch
Mega Minion Firecracker Night Witch
The Log
Skeleton Army Night Witch Skeleton King
Skeleton Army Firecracker Night Witch
Skeleton Army Firecracker Mega Minion The Log Night Witch Skeleton King
Mega Minion Firecracker Night Witch
Skeleton Army Night Witch The Log
Skeleton Army Firecracker Mega Minion The Log Night Witch Skeleton King
Skeleton Army Skeleton King
Skeleton Army The Log
Firecracker Skeleton Army Night Witch
Firecracker Mega Minion Skeleton Army The Log Night Witch
The Log Firecracker Mega Minion
Skeleton Army Firecracker The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Mega Minion The Log
Skeleton Army The Log
Skeleton Army The Log Night Witch
Skeleton Army Night Witch
Firecracker
Skeleton Army Mega Minion Night Witch
Skeleton Army
Firecracker Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion
Skeleton Army The Log
Skeleton Army Night Witch Skeleton King
Firecracker Skeleton Army
Skeleton Army Firecracker Mega Minion The Log Night Witch Skeleton King
Firecracker Mega Minion The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Mega Minion
Firecracker The Log
The Log Firecracker
The Log Firecracker
Night Witch
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Night Witch
Firecracker Mega Minion The Log
Firecracker The Log
The Log Night Witch
The Log
The Log
Firecracker The Log
Mega Minion
Firecracker The Log
The Log
Firecracker The Log
Firecracker Night Witch
Firecracker Mega Minion
Mega Minion Night Witch
The Log Night Witch
Firecracker
Firecracker The Log
Skeleton Army Night Witch
Firecracker Mega Minion
The Log
Firecracker Mega Minion
The Log Firecracker Skeleton King
Firecracker Mega Minion
Firecracker The Log Skeleton King
Firecracker
Firecracker The Log

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