My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Barbarian Barrel P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram
Giant Snowball
Minion Horde Battle Ram Princess
Zap
Firecracker Minion Horde Battle Ram Princess
Barbarian Barrel
Firecracker Battle Ram Princess Electro Wizard
The Log
Firecracker Battle Ram Princess
Earthquake
Firecracker
Arrows
Firecracker Minion Horde Princess
Royal Delivery
Firecracker Minion Horde Battle Ram P.E.K.K.A Princess Electro Wizard
Fireball
Firecracker Minion Horde Battle Ram Princess Electro Wizard
Poison
Firecracker Minion Horde Princess Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Princess Battle Ram Electro Wizard Minion Horde P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Firecracker Princess Battle Ram

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Barbarian Barrel P.E.K.K.A Princess Mega Knight
Minion Horde
Mega Knight Battle Ram Barbarian Barrel
Battle Ram
Firecracker Minion Horde Barbarian Barrel P.E.K.K.A Princess Electro Wizard
Barbarian Barrel
Firecracker Minion Horde Battle Ram P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Firecracker Battle Ram Barbarian Barrel Princess
Princess
Firecracker Battle Ram P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Minion Horde Firecracker Barbarian Barrel Princess Electro Wizard

Defense Synergies 0 14

Firecracker
Barbarian Barrel P.E.K.K.A Princess Electro Wizard Mega Knight
Minion Horde
Barbarian Barrel
Battle Ram
Barbarian Barrel
Firecracker Minion Horde P.E.K.K.A Princess Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Barbarian Barrel Princess Electro Wizard
Princess
Firecracker Barbarian Barrel P.E.K.K.A Mega Knight
Electro Wizard
Firecracker Barbarian Barrel P.E.K.K.A Mega Knight
Mega Knight
Firecracker Barbarian Barrel Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Barbarian Barrel Electro Wizard
Minion Horde P.E.K.K.A Firecracker Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Mega Knight Electro Wizard
Minion Horde P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Barbarian Barrel P.E.K.K.A Princess Mega Knight
Barbarian Barrel Firecracker Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Princess
Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Princess
Firecracker Minion Horde Barbarian Barrel Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Barbarian Barrel Princess Mega Knight
Minion Horde Firecracker Princess Electro Wizard
Minion Horde P.E.K.K.A Mega Knight Electro Wizard
Mega Knight Firecracker Minion Horde Barbarian Barrel P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Mega Knight Firecracker P.E.K.K.A Electro Wizard
Mega Knight Firecracker Minion Horde Barbarian Barrel Electro Wizard
Barbarian Barrel Firecracker Princess Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Firecracker Minion Horde Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Barbarian Barrel Mega Knight
P.E.K.K.A Mega Knight Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde Barbarian Barrel Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Firecracker Minion Horde Princess Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Mega Knight Firecracker Barbarian Barrel
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Minion Horde
Firecracker Minion Horde Princess Mega Knight
Electro Wizard Firecracker Minion Horde Barbarian Barrel P.E.K.K.A
Mega Knight Firecracker Minion Horde Barbarian Barrel P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde Barbarian Barrel
Firecracker Barbarian Barrel Princess Electro Wizard
Minion Horde Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Minion Horde Barbarian Barrel Mega Knight
Firecracker Minion Horde Princess
Firecracker Minion Horde Princess
Firecracker Barbarian Barrel Princess
Firecracker
Minion Horde Electro Wizard
Firecracker Minion Horde Barbarian Barrel Princess Electro Wizard
Firecracker Princess
Firecracker Barbarian Barrel Princess
Firecracker Minion Horde Barbarian Barrel Princess
Princess Firecracker Barbarian Barrel
Firecracker Minion Horde Barbarian Barrel Princess
Firecracker Minion Horde Barbarian Barrel Princess Mega Knight
Barbarian Barrel
Minion Horde
Firecracker Barbarian Barrel Princess Electro Wizard Mega Knight
Firecracker Barbarian Barrel Princess Mega Knight
Minion Horde Mega Knight
Princess
Minion Horde Barbarian Barrel
Firecracker Barbarian Barrel Princess Mega Knight
Minion Horde
Firecracker Barbarian Barrel Princess Electro Wizard
Princess Mega Knight
Firecracker Barbarian Barrel
Firecracker Minion Horde Princess Electro Wizard
Electro Wizard Firecracker Minion Horde
Minion Horde
Minion Horde Mega Knight
Firecracker Minion Horde Princess Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Firecracker Princess
Minion Horde Electro Wizard Barbarian Barrel Princess
Firecracker Princess Electro Wizard
Barbarian Barrel
Firecracker Minion Horde Princess Electro Wizard Mega Knight
Firecracker Princess
Firecracker Minion Horde P.E.K.K.A Mega Knight
Firecracker Minion Horde Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Barbarian Barrel Princess Electro Wizard Mega Knight

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