My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Hog Rider Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Inferno Dragon Mega Knight
Hog Rider
Firecracker Freeze The Log Goblin Barrel Mega Knight
Goblin Barrel
Firecracker Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Hog Rider
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider Goblin Barrel The Log

Defense Synergies 1 9

Firecracker
The Log Skeleton Army Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Firecracker Freeze The Log Inferno Dragon
Freeze
Skeleton Army Mega Knight
The Log
Firecracker Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Firecracker Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Inferno Dragon Firecracker The Log Mega Knight
Skeleton Army Mega Knight Freeze Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Firecracker Mega Knight
Inferno Dragon Firecracker Freeze
The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Freeze The Log Mega Knight
Inferno Dragon Firecracker
Skeleton Army Mega Knight Freeze The Log
Skeleton Army Mega Knight Firecracker Freeze The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Freeze The Log Inferno Dragon Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Firecracker Skeleton Army The Log
Freeze The Log Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight The Log
Skeleton Army Inferno Dragon Mega Knight
Firecracker Freeze
Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Freeze Mega Knight Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Freeze The Log Inferno Dragon
Mega Knight Firecracker Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Firecracker The Log Mega Knight
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Mega Knight
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker Freeze
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Skeleton Army Freeze
Firecracker
Freeze
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: