My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Musketeer Balloon X-Bow Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Balloon X-Bow Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Lava Hound
Giant Snowball
Spear Goblins Musketeer Balloon Lava Hound
Zap
Spear Goblins Balloon X-Bow Lava Hound
Barbarian Barrel
Ice Spirit Spear Goblins Musketeer X-Bow Electro Wizard
The Log
Ice Spirit Spear Goblins Musketeer X-Bow
Earthquake
Spear Goblins X-Bow
Arrows
Ice Spirit Spear Goblins Lava Hound
Royal Delivery
Ice Spirit Spear Goblins Musketeer Balloon Electro Wizard Lava Hound
Fireball
Musketeer Balloon X-Bow Electro Wizard Lava Hound
Poison
Spear Goblins Musketeer Balloon X-Bow Electro Wizard Lava Hound
Lightning
Musketeer Balloon X-Bow Electro Wizard
Rocket
Musketeer Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Fireball Musketeer Electro Wizard Balloon X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Spear Goblins Fireball Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Spear Goblins Musketeer X-Bow
Spear Goblins
Ice Spirit Balloon X-Bow
Fireball
X-Bow Lava Hound Electro Wizard
Musketeer
Ice Spirit Balloon X-Bow
Balloon
Ice Spirit Lava Hound Spear Goblins Musketeer Electro Wizard
X-Bow
Fireball Ice Spirit Spear Goblins Musketeer
Electro Wizard
Fireball Balloon
Lava Hound
Fireball Balloon

Defense Synergies 3 10

Ice Spirit
Musketeer X-Bow Spear Goblins Fireball Electro Wizard
Spear Goblins
Ice Spirit Musketeer X-Bow Electro Wizard
Fireball
X-Bow Ice Spirit Musketeer Electro Wizard
Musketeer
Ice Spirit Spear Goblins Fireball Electro Wizard
Balloon
X-Bow
Ice Spirit Fireball Spear Goblins Electro Wizard
Electro Wizard
Ice Spirit Spear Goblins Fireball Musketeer X-Bow
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer X-Bow Electro Wizard
Ice Spirit Musketeer X-Bow Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard
Fireball X-Bow
Fireball Spear Goblins Musketeer X-Bow Electro Wizard
Musketeer Electro Wizard Ice Spirit Spear Goblins Fireball X-Bow
Fireball Musketeer X-Bow Electro Wizard
Musketeer X-Bow
Ice Spirit Spear Goblins Musketeer Electro Wizard
Electro Wizard Spear Goblins Fireball Musketeer X-Bow
Musketeer Spear Goblins Fireball Electro Wizard
Ice Spirit Fireball Musketeer X-Bow Electro Wizard
Fireball Ice Spirit X-Bow Electro Wizard
X-Bow Electro Wizard
Ice Spirit Fireball X-Bow Electro Wizard
Fireball Musketeer X-Bow Electro Wizard
Ice Spirit Fireball Spear Goblins Musketeer X-Bow Electro Wizard
Ice Spirit Spear Goblins Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Spear Goblins Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball X-Bow Electro Wizard
Fireball Electro Wizard Musketeer X-Bow
Ice Spirit Spear Goblins Musketeer Electro Wizard
Fireball Musketeer X-Bow Electro Wizard
Musketeer
Fireball Ice Spirit Musketeer Electro Wizard
Spear Goblins Fireball Musketeer Electro Wizard
Electro Wizard Ice Spirit Spear Goblins Fireball X-Bow
Musketeer
Musketeer
Fireball Electro Wizard
Fireball
Fireball Musketeer
Electro Wizard Ice Spirit Spear Goblins Fireball Musketeer X-Bow
Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer X-Bow
Fireball Musketeer X-Bow Electro Wizard
Fireball X-Bow
Fireball Musketeer
Fireball
Fireball Ice Spirit Spear Goblins Musketeer
Musketeer
Fireball X-Bow Ice Spirit
Fireball X-Bow
Fireball Musketeer X-Bow Electro Wizard
Fireball Musketeer X-Bow Electro Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer X-Bow
Fireball Musketeer X-Bow
X-Bow Spear Goblins Fireball Musketeer
Fireball Musketeer X-Bow
Fireball
Fireball Musketeer X-Bow Electro Wizard
Fireball X-Bow
Fireball Musketeer X-Bow
Fireball
Musketeer X-Bow
Fireball Musketeer X-Bow
Ice Spirit Fireball
Fireball X-Bow Musketeer Electro Wizard
Fireball Musketeer X-Bow
Fireball Musketeer X-Bow
Fireball Musketeer X-Bow Electro Wizard
Electro Wizard Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer X-Bow
Ice Spirit Fireball Electro Wizard
Fireball
Electro Wizard Ice Spirit Spear Goblins Fireball Musketeer X-Bow
Fireball Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer X-Bow Electro Wizard

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