My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Musketeer Wizard Skeleton Army
The Log
Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Hog Rider Wizard Skeleton Army
Fireball
Barbarians Musketeer Hog Rider Wizard Skeleton Army
Poison
Barbarians Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Musketeer Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Musketeer Freeze
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze
Musketeer
Hog Rider Zap
Hog Rider
Zap Fireball Musketeer Freeze Barbarians Wizard
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Zap Fireball

Defense Synergies 1 10

Zap
Fireball Barbarians Musketeer Skeleton Army
Barbarians
Zap Skeleton Army
Fireball
Zap Musketeer Freeze
Musketeer
Zap Fireball Skeleton Army
Hog Rider
Wizard
Skeleton Army Freeze
Skeleton Army
Zap Barbarians Musketeer Wizard Freeze
Freeze
Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard
Barbarians Skeleton Army Zap Musketeer
Barbarians Skeleton Army Musketeer Freeze
Barbarians Skeleton Army Musketeer
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Zap Musketeer
Musketeer Zap Fireball Wizard Freeze
Zap Barbarians Fireball Musketeer
Barbarians Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army Zap Fireball Musketeer Wizard Freeze
Musketeer Zap Fireball Wizard
Barbarians Skeleton Army Zap Fireball Musketeer Wizard Freeze
Fireball Wizard Skeleton Army Zap Barbarians Freeze
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Fireball Freeze
Barbarians Wizard Fireball Musketeer Skeleton Army
Fireball Zap Barbarians Musketeer Wizard Skeleton Army
Zap Wizard Freeze Barbarians Fireball Musketeer
Barbarians Musketeer
Wizard Skeleton Army Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Fireball
Fireball Zap Musketeer Wizard
Barbarians Skeleton Army Zap Musketeer
Skeleton Army Zap Barbarians Fireball Musketeer
Barbarians Musketeer Skeleton Army
Fireball Wizard Zap Musketeer Freeze
Skeleton Army Barbarians Fireball Musketeer
Barbarians Skeleton Army
Zap Freeze Barbarians Fireball Skeleton Army
Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Zap Barbarians Fireball
Barbarians Skeleton Army Fireball Wizard
Wizard Barbarians Fireball Musketeer Skeleton Army
Barbarians Skeleton Army Zap Fireball Musketeer Freeze
Zap Barbarians Fireball Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Freeze
Fireball Wizard Zap
Fireball Wizard Zap Musketeer Freeze
Musketeer Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Barbarians Fireball Musketeer
Zap Freeze Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard Freeze
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Barbarians Fireball Musketeer Skeleton Army Freeze
Fireball Zap Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer
Zap Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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