My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Inferno Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Witch Inferno Dragon Ram Rider
Zap
Firecracker Witch Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Wizard Inferno Dragon Ram Rider
Fireball
Firecracker Witch Electro Wizard Inferno Dragon Ram Rider
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon Ram Rider Monk
Rocket
Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Electro Wizard Inferno Dragon Witch Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Fireball Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Inferno Dragon Ram Rider Monk
Fireball
The Log Electro Wizard Ram Rider
Witch
Ram Rider
The Log
Fireball Ram Rider
Electro Wizard
Fireball Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Firecracker Fireball Witch The Log Electro Wizard
Monk
Firecracker

Defense Synergies 2 10

Firecracker
The Log Electro Wizard
Fireball
The Log Electro Wizard Ram Rider
Witch
The Log Electro Wizard
The Log
Firecracker Fireball Witch Electro Wizard Inferno Dragon Ram Rider
Electro Wizard
Firecracker Fireball Witch The Log Inferno Dragon Ram Rider
Inferno Dragon
The Log Electro Wizard
Ram Rider
Fireball The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard Ram Rider
Inferno Dragon Firecracker Witch The Log Electro Wizard Ram Rider Monk
Witch Ram Rider Electro Wizard Inferno Dragon
Witch Inferno Dragon Firecracker Electro Wizard Ram Rider Monk
Firecracker Fireball The Log Monk
Fireball The Log Firecracker Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Firecracker Fireball Witch
Fireball The Log Electro Wizard Ram Rider Monk
Witch Inferno Dragon
Firecracker Electro Wizard
Witch Electro Wizard Firecracker Fireball The Log Ram Rider
Inferno Dragon Firecracker Fireball Witch Electro Wizard Ram Rider
Fireball Witch The Log Electro Wizard Ram Rider
Fireball Firecracker Witch The Log Electro Wizard
Inferno Dragon Electro Wizard Ram Rider
Monk Fireball The Log Electro Wizard Inferno Dragon Ram Rider
Firecracker Fireball Witch Electro Wizard
Fireball Firecracker Witch The Log Electro Wizard Ram Rider
Witch The Log Firecracker Fireball Electro Wizard Inferno Dragon Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Firecracker Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker The Log Inferno Dragon Monk
Witch The Log Electro Wizard Ram Rider
Fireball The Log Electro Wizard Ram Rider Monk
Witch Inferno Dragon Ram Rider
Firecracker Fireball Witch Electro Wizard Ram Rider Monk
Fireball Witch Electro Wizard Ram Rider
Inferno Dragon
Electro Wizard Firecracker Fireball Witch The Log Inferno Dragon Monk
Witch Inferno Dragon
Inferno Dragon Witch
Monk Fireball The Log Electro Wizard
Fireball Witch Ram Rider
Firecracker Fireball Witch
Witch Electro Wizard Firecracker Fireball The Log Inferno Dragon Monk
Firecracker Fireball Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk The Log Electro Wizard Ram Rider
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Witch Ram Rider Monk
Firecracker Witch The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Monk Firecracker Ram Rider
Fireball Electro Wizard
Firecracker Monk Fireball The Log Electro Wizard Ram Rider
Fireball Monk Firecracker
Firecracker Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Monk Fireball
Firecracker Fireball The Log Electro Wizard Monk
Firecracker Fireball Witch The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
Firecracker The Log Fireball Witch
Witch Inferno Dragon
Firecracker Fireball The Log Witch Electro Wizard Ram Rider Monk
Fireball Witch The Log Ram Rider Monk
Fireball Firecracker The Log
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard Monk
Firecracker Fireball The Log Monk
Electro Wizard Fireball Witch
Fireball Firecracker Witch Electro Wizard Ram Rider Monk
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Monk Fireball
Firecracker
Firecracker Fireball Witch The Log Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch The Log Electro Wizard Monk

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