My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Cannon Barbarians Musketeer
Zap
Fire Spirit Cannon Royal Giant
Barbarian Barrel
Fire Spirit Cannon Barbarians Musketeer Valkyrie
The Log
Fire Spirit Cannon Barbarians Royal Giant Musketeer
Earthquake
Cannon Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Musketeer Valkyrie
Fireball
Cannon Barbarians Musketeer
Poison
Cannon Barbarians Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Cannon Fireball Musketeer Valkyrie Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Cannon Fireball

Attack Synergies 6 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie
Arrows
Royal Giant Fireball
Cannon
Barbarians
Royal Giant
Fire Spirit Arrows Fireball Musketeer
Fireball
Arrows Royal Giant
Musketeer
Valkyrie Royal Giant
Valkyrie
Fire Spirit Musketeer

Defense Synergies 2 9

Fire Spirit
Valkyrie
Arrows
Cannon Barbarians Fireball Valkyrie
Cannon
Musketeer Arrows Fireball Valkyrie
Barbarians
Arrows
Royal Giant
Fireball
Arrows Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie Fireball
Valkyrie
Musketeer Fire Spirit Arrows Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie
Barbarians Cannon Musketeer Valkyrie
Cannon Barbarians Fire Spirit Musketeer Valkyrie
Cannon Barbarians Musketeer Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Fireball Fire Spirit Cannon Musketeer Valkyrie
Musketeer Fire Spirit Arrows Cannon Fireball
Arrows Cannon Barbarians Fireball Musketeer Valkyrie
Cannon Barbarians Musketeer
Fire Spirit Cannon Barbarians Musketeer Valkyrie
Barbarians Valkyrie Arrows Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Barbarians Fire Spirit Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Arrows Cannon Barbarians
Barbarians Cannon
Barbarians Cannon Fireball
Barbarians Arrows Cannon Fireball Musketeer Valkyrie
Fire Spirit Arrows Cannon Fireball Barbarians Musketeer Valkyrie
Arrows Valkyrie Fire Spirit Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Valkyrie Fire Spirit Arrows Cannon Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Arrows Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Valkyrie Barbarians Fireball Musketeer
Barbarians Cannon Musketeer Valkyrie
Fire Spirit Arrows Fireball Musketeer
Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie
Cannon Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Cannon Fireball Valkyrie
Cannon Barbarians Fireball Musketeer Valkyrie
Barbarians Fireball Musketeer Valkyrie
Arrows Valkyrie Cannon Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer Valkyrie
Fireball Fire Spirit Arrows Valkyrie
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Fire Spirit Arrows Fireball Musketeer
Fire Spirit Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Fire Spirit Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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