My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Goblin Cage Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Goblin Cage Valkyrie Magic Archer
The Log
Goblin Gang Royal Giant Goblin Cage
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Goblin Cage Valkyrie Magic Archer
Fireball
Goblin Gang Mega Minion Goblin Cage Magic Archer
Poison
Goblin Gang Mega Minion Goblin Cage Magic Archer
Lightning
Mega Minion Goblin Cage Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fireball Goblin Cage Valkyrie Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Royal Giant Goblin Cage Valkyrie Magic Archer
Goblin Gang
Royal Giant Goblin Cage Valkyrie
Royal Giant
Fireball Zap Goblin Gang Mega Minion Magic Archer
Mega Minion
Zap Royal Giant Fireball Valkyrie
Fireball
Zap Royal Giant Mega Minion Magic Archer
Goblin Cage
Zap Goblin Gang Magic Archer
Valkyrie
Zap Goblin Gang Mega Minion Magic Archer
Magic Archer
Zap Royal Giant Fireball Goblin Cage Valkyrie

Defense Synergies 2 13

Zap
Mega Minion Fireball Goblin Gang Goblin Cage Valkyrie Magic Archer
Goblin Gang
Zap Goblin Cage Valkyrie Magic Archer
Royal Giant
Mega Minion
Zap Goblin Cage Valkyrie
Fireball
Zap Goblin Cage Valkyrie
Goblin Cage
Zap Goblin Gang Mega Minion Fireball Magic Archer
Valkyrie
Zap Goblin Gang Mega Minion Fireball Magic Archer
Magic Archer
Zap Goblin Gang Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Goblin Cage Valkyrie Magic Archer
Zap Goblin Gang Mega Minion Goblin Cage Valkyrie
Goblin Gang Goblin Cage Mega Minion Valkyrie
Goblin Cage Goblin Gang Mega Minion Valkyrie
Fireball Goblin Cage Valkyrie
Goblin Gang Fireball Zap Mega Minion Valkyrie Magic Archer
Mega Minion Zap Goblin Gang Fireball Goblin Cage Magic Archer
Zap Fireball Goblin Cage Valkyrie Magic Archer
Goblin Gang Goblin Cage
Goblin Gang Valkyrie
Goblin Gang Valkyrie Zap Mega Minion Fireball Magic Archer
Mega Minion Zap Goblin Gang Fireball Magic Archer
Goblin Cage Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Zap Goblin Gang Mega Minion Goblin Cage Magic Archer
Goblin Gang Goblin Cage
Zap Goblin Gang Fireball Goblin Cage
Goblin Gang Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Zap Goblin Gang Mega Minion Valkyrie Magic Archer
Zap Goblin Cage Valkyrie Mega Minion Fireball Magic Archer
Goblin Cage
Goblin Gang Valkyrie Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Goblin Cage
Fireball Zap Goblin Gang Mega Minion Valkyrie Magic Archer
Goblin Gang Zap Goblin Cage Valkyrie
Goblin Gang Valkyrie Zap Fireball Goblin Cage
Goblin Gang Goblin Cage Valkyrie
Fireball Zap Goblin Gang Magic Archer
Goblin Gang Mega Minion Fireball Goblin Cage Valkyrie
Goblin Cage Valkyrie
Zap Goblin Cage Mega Minion Fireball Valkyrie Magic Archer
Goblin Gang Mega Minion Goblin Cage
Mega Minion Goblin Cage Valkyrie
Zap Fireball Goblin Cage Valkyrie
Goblin Gang Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Magic Archer
Goblin Gang Zap Mega Minion Fireball Goblin Cage Valkyrie Magic Archer
Valkyrie Zap Mega Minion Fireball Goblin Cage Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Zap Valkyrie Magic Archer
Fireball Zap Mega Minion Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Goblin Gang Fireball
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Mega Minion Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Valkyrie Magic Archer
Mega Minion
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Goblin Gang Fireball Magic Archer
Fireball Zap Mega Minion Magic Archer
Fireball
Fireball Goblin Gang Mega Minion Valkyrie Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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