My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Ice Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Elite Barbarians Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Lava Hound
Giant Snowball
Musketeer Lava Hound
Zap
Royal Giant Lava Hound
Barbarian Barrel
Ice Spirit Elite Barbarians Musketeer Ice Wizard Magic Archer
The Log
Ice Spirit Royal Giant Elite Barbarians Musketeer
Earthquake
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Elite Barbarians Musketeer Ice Wizard Magic Archer Lava Hound
Fireball
Elite Barbarians Musketeer Ice Wizard Magic Archer Lava Hound
Poison
Musketeer Ice Wizard Magic Archer Lava Hound
Lightning
Elite Barbarians Musketeer Ice Wizard Magic Archer
Rocket
Elite Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Fireball Musketeer Magic Archer Royal Giant Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Ice Wizard Fireball Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Elite Barbarians Musketeer
Royal Giant
Ice Spirit Fireball Ice Wizard Ice Spirit Elite Barbarians Musketeer Magic Archer
Elite Barbarians
Ice Spirit Royal Giant Fireball
Fireball
Royal Giant Lava Hound Elite Barbarians Magic Archer
Musketeer
Ice Spirit Royal Giant
Ice Wizard
Royal Giant
Magic Archer
Royal Giant Fireball Lava Hound
Lava Hound
Fireball Magic Archer

Defense Synergies 1 6

Ice Spirit
Musketeer Elite Barbarians Fireball Ice Wizard Magic Archer
Royal Giant
Elite Barbarians
Ice Spirit
Fireball
Ice Spirit Musketeer Ice Wizard
Musketeer
Ice Spirit Fireball
Ice Wizard
Ice Spirit Fireball
Magic Archer
Ice Spirit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Magic Archer
Elite Barbarians Ice Spirit Musketeer Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Fireball
Fireball Musketeer Ice Wizard Magic Archer
Musketeer Ice Spirit Fireball Ice Wizard Magic Archer
Fireball Musketeer Magic Archer
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Ice Spirit Musketeer Ice Wizard
Ice Wizard Fireball Musketeer Magic Archer
Musketeer Fireball Ice Wizard Magic Archer
Ice Spirit Elite Barbarians Fireball Musketeer Ice Wizard
Fireball Ice Spirit Magic Archer
Elite Barbarians
Ice Spirit Elite Barbarians Fireball
Elite Barbarians Fireball Musketeer
Ice Spirit Fireball Elite Barbarians Musketeer Ice Wizard Magic Archer
Ice Spirit Fireball Musketeer Ice Wizard Magic Archer
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Magic Archer
Ice Spirit Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer
Fireball Ice Spirit Musketeer Ice Wizard Magic Archer
Elite Barbarians Fireball Musketeer Ice Wizard
Elite Barbarians
Ice Spirit Elite Barbarians Fireball Magic Archer
Musketeer
Elite Barbarians Musketeer
Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball Musketeer Magic Archer
Elite Barbarians Ice Spirit Fireball Musketeer Magic Archer
Elite Barbarians Fireball Musketeer Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer
Fireball Musketeer Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Musketeer
Fireball Magic Archer
Fireball Ice Spirit Musketeer Ice Wizard Magic Archer
Musketeer Magic Archer
Fireball Ice Spirit Ice Wizard Magic Archer
Fireball
Elite Barbarians Fireball Musketeer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Elite Barbarians Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Elite Barbarians Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer
Fireball
Fireball Musketeer Magic Archer
Fireball Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer
Ice Spirit Fireball Ice Wizard Magic Archer
Fireball Musketeer Ice Wizard Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Elite Barbarians Fireball Musketeer Ice Wizard Magic Archer
Ice Spirit Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Ice Spirit Fireball Musketeer Magic Archer
Fireball Musketeer Ice Wizard Magic Archer
Fireball
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball
Elite Barbarians Musketeer
Ice Spirit Elite Barbarians Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer

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