My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Furnace
Zap
Furnace Dark Prince
Barbarian Barrel
Furnace Wizard Dark Prince Electro Wizard
The Log
Hog Rider Furnace Dark Prince
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Hog Rider Wizard Dark Prince Electro Wizard
Fireball
Hog Rider Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Dark Prince Electro Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Hog Rider Furnace Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Dark Prince The Log Electro Wizard
Hog Rider
Fireball The Log Furnace Wizard Tornado Dark Prince Electro Wizard
Furnace
Hog Rider Dark Prince
Wizard
Tornado Hog Rider Dark Prince
Tornado
Fireball Wizard Hog Rider Dark Prince The Log
Dark Prince
Fireball Hog Rider Furnace Wizard Tornado Electro Wizard
The Log
Hog Rider Fireball Tornado
Electro Wizard
Fireball Hog Rider Dark Prince

Defense Synergies 3 14

Fireball
Tornado The Log Dark Prince Electro Wizard
Hog Rider
Furnace
Tornado Dark Prince Electro Wizard
Wizard
Tornado Dark Prince The Log Electro Wizard
Tornado
Fireball Wizard Furnace Dark Prince The Log Electro Wizard
Dark Prince
Fireball Furnace Wizard Tornado The Log Electro Wizard
The Log
Fireball Wizard Tornado Dark Prince Electro Wizard
Electro Wizard
Fireball Furnace Wizard Tornado Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Furnace Dark Prince The Log Electro Wizard
Furnace Tornado Dark Prince Electro Wizard
Furnace Dark Prince Electro Wizard
Fireball Tornado Dark Prince The Log
Fireball Tornado The Log Furnace Dark Prince Electro Wizard
Furnace Tornado Electro Wizard Fireball Wizard
Fireball The Log Electro Wizard
Furnace Tornado
Tornado Dark Prince Electro Wizard
Electro Wizard Fireball Furnace Wizard Tornado Dark Prince The Log
Fireball Furnace Wizard Tornado Electro Wizard
Furnace Fireball Wizard Dark Prince The Log Electro Wizard
Fireball Wizard Furnace Tornado Dark Prince The Log Electro Wizard
Furnace Electro Wizard
Tornado Fireball Furnace The Log Electro Wizard
Wizard Fireball Furnace Tornado Dark Prince Electro Wizard
Fireball Furnace Wizard Tornado Dark Prince The Log Electro Wizard
Furnace Wizard Tornado The Log Fireball Dark Prince Electro Wizard
Tornado Electro Wizard
Wizard Dark Prince Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Dark Prince Electro Wizard
Fireball Electro Wizard Wizard The Log
Furnace Dark Prince The Log Electro Wizard
Dark Prince Fireball Tornado The Log Electro Wizard
Dark Prince
Fireball Furnace Wizard Tornado Electro Wizard
Dark Prince Fireball Furnace Electro Wizard
Dark Prince
Electro Wizard Fireball Tornado Dark Prince The Log
Dark Prince
Fireball Tornado Dark Prince The Log Electro Wizard
Dark Prince Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Fireball Furnace Tornado Dark Prince The Log
Fireball Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Furnace Dark Prince The Log
Fireball Wizard Furnace Tornado
Furnace Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado Electro Wizard
Fireball Wizard Tornado Dark Prince The Log Electro Wizard
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball Tornado
Fireball Wizard Dark Prince The Log Electro Wizard
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Furnace Wizard Dark Prince
Fireball The Log Wizard Tornado Electro Wizard
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Furnace Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Dark Prince
Fireball Wizard Tornado Electro Wizard
The Log Fireball
Fireball Wizard Dark Prince Electro Wizard
The Log Fireball Wizard
Fireball Tornado
Dark Prince
Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Dark Prince The Log Electro Wizard

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