My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Prince Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Furnace Skeleton Army Little Prince
Zap
Furnace Skeleton Army Prince Little Prince
Barbarian Barrel
Furnace Skeleton Army Electro Wizard Little Prince
The Log
Hog Rider Furnace Skeleton Army Prince Little Prince
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army Little Prince
Royal Delivery
Hog Rider Skeleton Army Prince Electro Wizard Little Prince
Fireball
Hog Rider Furnace Skeleton Army Electro Wizard Little Prince
Poison
Furnace Skeleton Army Electro Wizard Little Prince
Lightning
Furnace Prince Electro Wizard Little Prince
Rocket
Hog Rider Furnace Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Little Prince Fireball Hog Rider Furnace Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Little Prince Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Electro Wizard Little Prince
Hog Rider
Fireball The Log Furnace Prince Electro Wizard Little Prince
Furnace
Hog Rider Prince
Skeleton Army
Prince
Hog Rider Furnace The Log Electro Wizard Little Prince
The Log
Hog Rider Fireball Prince Little Prince
Electro Wizard
Fireball Hog Rider Prince
Little Prince
Fireball Hog Rider Prince The Log

Defense Synergies 2 12

Fireball
The Log Electro Wizard Little Prince
Hog Rider
Furnace
Skeleton Army Prince Electro Wizard
Skeleton Army
Furnace Prince The Log Electro Wizard
Prince
The Log Furnace Skeleton Army Electro Wizard
The Log
Fireball Prince Skeleton Army Electro Wizard Little Prince
Electro Wizard
Fireball Furnace Skeleton Army Prince The Log Little Prince
Little Prince
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Furnace Prince The Log Electro Wizard
Furnace Skeleton Army Prince Electro Wizard
Skeleton Army Prince Furnace Electro Wizard
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Furnace Electro Wizard
Furnace Electro Wizard Fireball Little Prince
Fireball The Log Electro Wizard
Furnace Skeleton Army Prince
Skeleton Army Prince Electro Wizard Little Prince
Skeleton Army Electro Wizard Fireball Furnace The Log
Fireball Furnace Electro Wizard
Furnace Skeleton Army Prince Fireball The Log Electro Wizard
Fireball Skeleton Army Furnace Prince The Log Electro Wizard
Skeleton Army Furnace Prince Electro Wizard
Skeleton Army Fireball Furnace Prince The Log Electro Wizard
Fireball Furnace Skeleton Army Prince Electro Wizard
Fireball Furnace Skeleton Army Prince The Log Electro Wizard Little Prince
Furnace The Log Fireball Electro Wizard Little Prince
Prince Electro Wizard
Skeleton Army Fireball Furnace Prince The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Prince Electro Wizard
Fireball Electro Wizard Prince The Log
Skeleton Army Furnace Prince The Log Electro Wizard
Skeleton Army Prince Fireball The Log Electro Wizard
Skeleton Army Prince
Fireball Furnace Electro Wizard
Skeleton Army Prince Fireball Furnace Electro Wizard
Skeleton Army Prince
Electro Wizard Fireball Skeleton Army Prince The Log
Skeleton Army
Prince
Skeleton Army Fireball Prince The Log Electro Wizard
Skeleton Army Prince Fireball
Fireball Furnace Skeleton Army
Skeleton Army Electro Wizard Fireball Furnace Prince The Log Little Prince
Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Prince The Log
Fireball Furnace The Log
Fireball Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Fireball Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Furnace Prince The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Fireball Prince The Log Electro Wizard
Fireball The Log Little Prince
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Furnace Little Prince
Fireball The Log Electro Wizard
Fireball Prince The Log
Fireball The Log
Fireball Furnace Electro Wizard Little Prince
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Fireball Skeleton Army Prince
Fireball Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Fireball
Fireball
Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Prince The Log Electro Wizard Little Prince

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