My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince
Giant Snowball
Fire Spirit Skeleton Army Princess
Zap
Fire Spirit Skeleton Army Dark Prince Princess
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Dark Prince Princess
The Log
Fire Spirit Elite Barbarians Skeleton Army Dark Prince Princess
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army Princess
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Dark Prince Princess
Fireball
Elite Barbarians Wizard Skeleton Army Princess
Poison
Wizard Skeleton Army Princess
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Princess Valkyrie Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Army Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Dark Prince
Elite Barbarians
Valkyrie Fire Spirit Wizard The Log
Valkyrie
Fire Spirit Elite Barbarians Wizard Dark Prince
Wizard
Elite Barbarians Valkyrie Dark Prince
Skeleton Army
Dark Prince
Fire Spirit Valkyrie Wizard Princess
The Log
Elite Barbarians Princess
Princess
Dark Prince The Log

Defense Synergies 2 15

Fire Spirit
Valkyrie The Log
Elite Barbarians
Valkyrie Dark Prince Wizard The Log
Valkyrie
Elite Barbarians Fire Spirit Wizard The Log Princess
Wizard
Elite Barbarians Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army
Wizard The Log Princess
Dark Prince
Elite Barbarians Wizard The Log Princess
The Log
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Dark Prince Princess
Princess
Valkyrie Skeleton Army Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Skeleton Army Valkyrie Dark Prince The Log
Skeleton Army Fire Spirit Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Skeleton Army Valkyrie Dark Prince
Elite Barbarians Valkyrie Skeleton Army Dark Prince The Log Princess
Skeleton Army The Log Fire Spirit Valkyrie Dark Prince
Fire Spirit Wizard Princess
Valkyrie The Log
Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Fire Spirit Valkyrie Dark Prince
Valkyrie Skeleton Army Wizard Dark Prince The Log Princess
Wizard Princess
Skeleton Army Fire Spirit Elite Barbarians Valkyrie Wizard Dark Prince The Log
Fire Spirit Valkyrie Wizard Skeleton Army Dark Prince The Log Princess
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Skeleton Army Dark Prince
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Dark Prince The Log
Valkyrie Wizard The Log Fire Spirit Dark Prince Princess
Elite Barbarians
Valkyrie Wizard Skeleton Army Dark Prince Fire Spirit Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Dark Prince
Elite Barbarians Valkyrie Wizard The Log
Skeleton Army Elite Barbarians Valkyrie Dark Prince The Log
Valkyrie Skeleton Army Dark Prince Elite Barbarians The Log
Elite Barbarians Valkyrie Skeleton Army Dark Prince
Fire Spirit Wizard Princess
Skeleton Army Dark Prince Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army Dark Prince
Elite Barbarians Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army
Elite Barbarians Valkyrie Dark Prince
Skeleton Army Elite Barbarians Valkyrie Dark Prince The Log
Elite Barbarians Skeleton Army Dark Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army Princess
Elite Barbarians Skeleton Army Valkyrie Dark Prince The Log
Valkyrie Elite Barbarians Wizard Dark Prince The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess
The Log
Valkyrie Dark Prince The Log
Wizard Fire Spirit Valkyrie Dark Prince The Log
Wizard Fire Spirit Princess
Fire Spirit Wizard The Log Princess
The Log Fire Spirit Wizard Princess
The Log Wizard
Fire Spirit Elite Barbarians
Valkyrie Wizard Dark Prince The Log Princess
Fire Spirit Wizard Princess
Fire Spirit Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians The Log
Wizard The Log Princess
Wizard The Log Princess
Fire Spirit Wizard Dark Prince The Log Princess
Fire Spirit Valkyrie Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Fire Spirit Valkyrie Wizard Dark Prince Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Elite Barbarians Fire Spirit Wizard Princess
Wizard
Elite Barbarians
Wizard The Log
Princess
Wizard The Log Princess
Fire Spirit Skeleton Army Dark Prince Princess
Fire Spirit Wizard Princess
The Log
Valkyrie Wizard Dark Prince Princess
The Log Wizard Princess
Elite Barbarians Dark Prince
Elite Barbarians The Log Princess
Princess
Dark Prince The Log Princess

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