My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Wizard Bandit
The Log
Fire Spirit Elite Barbarians Bandit
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard Bandit
Fireball
Tesla Elite Barbarians Wizard Bandit
Poison
Wizard
Lightning
Tesla Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Bandit Tesla Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Bandit
Tesla
Elite Barbarians
Rage Fire Spirit Fireball Wizard The Log Bandit
Fireball
Elite Barbarians The Log
Wizard
Elite Barbarians Rage Bandit
Rage
Elite Barbarians Wizard
The Log
Elite Barbarians Fireball Bandit
Bandit
Fire Spirit Elite Barbarians Wizard The Log

Defense Synergies 2 9

Fire Spirit
The Log
Tesla
The Log Fireball Wizard
Elite Barbarians
Wizard The Log
Fireball
The Log Tesla Bandit
Wizard
Tesla Elite Barbarians The Log Bandit
Rage
The Log
Tesla Fireball Fire Spirit Elite Barbarians Wizard Bandit
Bandit
Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
Elite Barbarians Tesla The Log Bandit
Tesla Fire Spirit Elite Barbarians Bandit
Tesla Elite Barbarians Bandit
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Tesla Bandit
Tesla Fire Spirit Fireball Wizard
Tesla Fireball The Log Bandit
Tesla Elite Barbarians
Elite Barbarians Fire Spirit Tesla Bandit
Tesla Fireball Wizard The Log Bandit
Tesla Fireball Wizard
Tesla Fire Spirit Elite Barbarians Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard Tesla The Log
Elite Barbarians Tesla Bandit
Tesla Elite Barbarians Fireball The Log Bandit
Tesla Wizard Elite Barbarians Fireball
Fire Spirit Tesla Fireball Elite Barbarians Wizard The Log Bandit
Wizard The Log Fire Spirit Tesla Fireball Bandit
Tesla Elite Barbarians
Wizard Fire Spirit Tesla Elite Barbarians Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball Bandit
Fireball Bandit Tesla Elite Barbarians Wizard The Log
Bandit Elite Barbarians The Log
Tesla Elite Barbarians Fireball The Log Bandit
Tesla Elite Barbarians Bandit
Fire Spirit Fireball Wizard Tesla
Tesla Elite Barbarians Fireball Bandit
Tesla Elite Barbarians
Elite Barbarians Fireball The Log Bandit
Tesla
Tesla Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Tesla Fireball Wizard Bandit
Wizard Tesla Fireball
Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard Bandit
Fire Spirit Elite Barbarians Fireball
Fireball Wizard The Log Bandit
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball The Log Bandit
Fireball Bandit
Elite Barbarians Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fire Spirit Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Elite Barbarians Fire Spirit Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Fire Spirit Fireball Bandit
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log Bandit

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