My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Minions Goblin Gang Witch
Zap
Fire Spirit Minions Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Minions Goblin Gang Witch
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Poison
Minions Goblin Gang Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Minions Goblin Gang Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Minions

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Minions
Rage Elite Barbarians
Goblin Gang
Elite Barbarians
Rage Fire Spirit Minions The Log
Rage
Minions Elite Barbarians Witch Electro Wizard
Witch
Rage
The Log
Elite Barbarians
Electro Wizard
Rage

Defense Synergies 0 10

Fire Spirit
The Log Electro Wizard
Minions
The Log Electro Wizard
Goblin Gang
The Log Electro Wizard
Elite Barbarians
The Log
Rage
Witch
The Log Electro Wizard
The Log
Fire Spirit Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Electro Wizard
Fire Spirit Minions Goblin Gang Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Elite Barbarians Minions Goblin Gang Witch The Log Electro Wizard
Goblin Gang Witch Fire Spirit Minions Elite Barbarians Electro Wizard
Elite Barbarians Witch Minions Goblin Gang Electro Wizard
Elite Barbarians The Log
Goblin Gang The Log Fire Spirit Minions Electro Wizard
Minions Electro Wizard Fire Spirit Goblin Gang Witch
The Log Electro Wizard
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Electro Wizard
Minions Goblin Gang Witch Electro Wizard The Log
Minions Goblin Gang Witch Electro Wizard
Fire Spirit Minions Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Fire Spirit Minions Goblin Gang Witch The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Fire Spirit Minions Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Witch The Log Fire Spirit Minions Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Fire Spirit Minions Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians The Log
Goblin Gang Minions Elite Barbarians Witch The Log Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Witch
Fire Spirit Minions Goblin Gang Witch Electro Wizard
Goblin Gang Minions Elite Barbarians Witch Electro Wizard
Elite Barbarians
Electro Wizard Minions Elite Barbarians Witch The Log
Witch Goblin Gang
Minions Elite Barbarians Witch
Elite Barbarians The Log Electro Wizard
Elite Barbarians Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Minions The Log
Minions Elite Barbarians Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Fire Spirit The Log
Fire Spirit Minions Witch
Fire Spirit Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Goblin Gang Elite Barbarians Electro Wizard
The Log Electro Wizard
Fire Spirit
Fire Spirit Elite Barbarians The Log
Minions
Elite Barbarians The Log
Witch The Log
The Log
Minions
Fire Spirit The Log Electro Wizard
Fire Spirit Witch The Log
Minions The Log
The Log
The Log
The Log Fire Spirit Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Elite Barbarians Fire Spirit Witch Electro Wizard
Electro Wizard Minions Witch
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Minions Goblin Gang Witch
Fire Spirit Witch Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log
Elite Barbarians
Minions Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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