My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Battle Ram Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Mega Minion Musketeer Battle Ram Furnace
Zap
Fire Spirit Battle Ram Furnace
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Battle Ram Furnace
The Log
Fire Spirit Musketeer Battle Ram Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Mega Minion Musketeer Valkyrie Battle Ram P.E.K.K.A
Fireball
Mega Minion Musketeer Battle Ram Furnace
Poison
Mega Minion Musketeer Furnace
Lightning
Mega Minion Musketeer Valkyrie Battle Ram Furnace
Rocket
Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Musketeer Valkyrie Battle Ram Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Mega Minion Musketeer Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Mega Minion Battle Ram Furnace
Mega Minion
Fire Spirit Valkyrie Furnace Poison
Musketeer
Valkyrie Battle Ram P.E.K.K.A
Valkyrie
Fire Spirit Musketeer Mega Minion Battle Ram Furnace P.E.K.K.A
Battle Ram
Poison Fire Spirit Musketeer Valkyrie Furnace P.E.K.K.A
Furnace
Fire Spirit Mega Minion Valkyrie Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Mega Minion
P.E.K.K.A
Fire Spirit Poison Musketeer Valkyrie Battle Ram Furnace

Defense Synergies 1 9

Fire Spirit
Valkyrie P.E.K.K.A
Mega Minion
Musketeer Valkyrie Furnace
Musketeer
Valkyrie Mega Minion Furnace P.E.K.K.A
Valkyrie
Musketeer Fire Spirit Mega Minion Furnace P.E.K.K.A
Battle Ram
Furnace
Mega Minion Musketeer Valkyrie
Poison
P.E.K.K.A
Fire Spirit Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie
P.E.K.K.A Mega Minion Musketeer Valkyrie Furnace
Furnace P.E.K.K.A Fire Spirit Mega Minion Musketeer Valkyrie
P.E.K.K.A Mega Minion Musketeer Valkyrie Furnace
Valkyrie Poison P.E.K.K.A
Fire Spirit Mega Minion Musketeer Valkyrie Furnace
Mega Minion Musketeer Furnace Fire Spirit Poison
Musketeer Valkyrie Poison P.E.K.K.A
P.E.K.K.A Musketeer Furnace
Fire Spirit Musketeer Valkyrie
Valkyrie Poison Mega Minion Musketeer Furnace
Mega Minion Musketeer Furnace Poison
Furnace P.E.K.K.A Fire Spirit Musketeer Valkyrie
Fire Spirit Valkyrie Mega Minion Furnace Poison P.E.K.K.A
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Musketeer Valkyrie Furnace Poison P.E.K.K.A
Fire Spirit Mega Minion Musketeer Valkyrie Furnace
Valkyrie Furnace Poison Fire Spirit Mega Minion Musketeer
P.E.K.K.A Musketeer
Valkyrie Fire Spirit Musketeer Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace P.E.K.K.A
Poison Mega Minion Musketeer Valkyrie
P.E.K.K.A Musketeer Valkyrie Furnace
Valkyrie P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
Fire Spirit Furnace Poison Musketeer
P.E.K.K.A Mega Minion Musketeer Valkyrie Furnace
P.E.K.K.A Valkyrie
P.E.K.K.A Mega Minion Valkyrie Poison
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer Valkyrie
P.E.K.K.A Valkyrie Poison
P.E.K.K.A Valkyrie
Musketeer Valkyrie Furnace
Mega Minion Musketeer Valkyrie Furnace Poison P.E.K.K.A
Valkyrie Poison Mega Minion Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Valkyrie
Poison Musketeer
Poison
Musketeer Valkyrie Poison
Poison Fire Spirit Valkyrie Furnace
Poison Fire Spirit Mega Minion Musketeer Furnace
Fire Spirit Musketeer Furnace Poison
Poison Fire Spirit
Poison
Fire Spirit Musketeer Poison
Poison Musketeer Valkyrie
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer
Musketeer Poison
Musketeer Furnace Poison
Musketeer Furnace Poison
Musketeer Furnace Poison
Poison
Fire Spirit Mega Minion Musketeer Poison
Fire Spirit Valkyrie Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Fire Spirit Valkyrie Furnace
Mega Minion
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Fire Spirit Musketeer Furnace
Mega Minion Musketeer Poison
Mega Minion
Poison Musketeer
Poison
P.E.K.K.A
Poison
Fire Spirit Musketeer
Poison Fire Spirit Mega Minion Musketeer
Poison Mega Minion Musketeer Valkyrie
Musketeer Poison
Poison
Mega Minion Musketeer P.E.K.K.A
Musketeer Poison
Musketeer Poison
Poison Musketeer

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