My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Mega Minion Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Mega Minion
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Knight Hunter
The Log
Fire Spirit Royal Giant Hunter
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Mega Minion Hunter
Fireball
Minions Mega Minion Hunter
Poison
Minions Mega Minion Hunter
Lightning
Knight Ice Golem Mega Minion Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem Mega Minion Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Knight Minions Mega Minion Hunter Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Ice Golem Mega Minion
Knight
Minions Mega Minion Fire Spirit Hunter
Minions
Knight Royal Giant Ice Golem
Royal Giant
Fire Spirit Minions Hunter Ice Golem Mega Minion Rocket
Ice Golem
Mega Minion Fire Spirit Minions Royal Giant Hunter
Mega Minion
Knight Ice Golem Fire Spirit Royal Giant
Rocket
Royal Giant
Hunter
Royal Giant Knight Ice Golem

Defense Synergies 6 4

Fire Spirit
Knight Ice Golem
Knight
Fire Spirit Minions Mega Minion Hunter
Minions
Knight Ice Golem Hunter
Royal Giant
Ice Golem
Minions Mega Minion Fire Spirit Hunter
Mega Minion
Knight Ice Golem Hunter
Rocket
Hunter
Knight Minions Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Ice Golem Mega Minion
Hunter Knight Minions Mega Minion
Rocket Hunter Fire Spirit Knight Minions Mega Minion
Hunter Knight Minions Mega Minion
Rocket
Fire Spirit Minions Mega Minion Hunter
Minions Mega Minion Rocket Hunter Fire Spirit
Rocket Ice Golem
Hunter Minions
Knight Fire Spirit Ice Golem Hunter
Minions Knight Ice Golem Mega Minion Hunter
Minions Mega Minion Hunter
Hunter Fire Spirit Knight Minions Rocket
Fire Spirit Rocket Minions Mega Minion Hunter
Knight Hunter
Rocket Hunter
Knight Minions Hunter
Fire Spirit Knight Minions Mega Minion Hunter
Hunter Fire Spirit Knight Minions Ice Golem Mega Minion
Hunter
Fire Spirit Knight Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Knight Ice Golem Mega Minion Rocket Hunter
Knight Minions Ice Golem Rocket Hunter
Rocket Hunter Knight Ice Golem
Knight Hunter
Fire Spirit Rocket Minions Ice Golem Hunter
Rocket Knight Minions Ice Golem Mega Minion Hunter
Knight Hunter
Rocket Knight Minions Ice Golem Mega Minion
Mega Minion
Knight Minions Mega Minion Hunter
Rocket
Rocket Knight Ice Golem Hunter
Knight Minions Ice Golem Mega Minion Rocket Hunter
Minions Ice Golem Mega Minion Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Rocket
Rocket
Knight Ice Golem Rocket
Rocket Fire Spirit
Fire Spirit Minions Ice Golem Mega Minion Rocket Hunter
Fire Spirit
Fire Spirit Ice Golem Hunter
Rocket Fire Spirit Minions
Rocket Knight
Fire Spirit Rocket
Rocket Fire Spirit Knight Ice Golem Hunter
Minions Rocket
Ice Golem
Rocket Hunter
Rocket
Rocket
Minions Rocket
Rocket Fire Spirit Mega Minion Hunter
Rocket Fire Spirit
Rocket Minions
Rocket
Rocket
Rocket
Ice Golem Fire Spirit Hunter
Mega Minion
Hunter
Rocket
Fire Spirit Ice Golem Hunter
Rocket Minions Mega Minion
Mega Minion
Rocket Hunter
Rocket
Rocket
Fire Spirit Minions Rocket
Rocket Fire Spirit Mega Minion Hunter
Knight Mega Minion Rocket Hunter
Ice Golem
Rocket
Mega Minion
Minions Rocket
Rocket
Rocket

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