My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Flying Machine Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Fire Spirit Flying Machine Baby Dragon Miner
Zap
Fire Spirit Flying Machine Bandit
Barbarian Barrel
Fire Spirit Knight Tesla Bandit
The Log
Fire Spirit Bandit
Earthquake
Tesla
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Knight Flying Machine Baby Dragon Miner Bandit
Fireball
Tesla Flying Machine Baby Dragon Bandit
Poison
Flying Machine
Lightning
Knight Tesla Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Miner Bandit Tesla Flying Machine Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Miner Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Baby Dragon Bandit
Knight
Baby Dragon Fire Spirit Flying Machine Poison Miner
Tesla
Flying Machine
Knight Baby Dragon
Baby Dragon
Knight Fire Spirit Flying Machine Poison Miner Bandit
Poison
Miner Knight Baby Dragon
Miner
Fire Spirit Poison Knight Baby Dragon Bandit
Bandit
Fire Spirit Baby Dragon Miner

Defense Synergies 2 8

Fire Spirit
Knight
Knight
Fire Spirit Tesla Flying Machine Baby Dragon Poison
Tesla
Knight Baby Dragon Poison
Flying Machine
Knight Baby Dragon Bandit
Baby Dragon
Knight Tesla Flying Machine Bandit
Poison
Knight Tesla
Miner
Bandit
Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine Baby Dragon
Knight Tesla Flying Machine Bandit
Tesla Fire Spirit Knight Bandit
Tesla Knight Bandit
Poison
Fire Spirit Tesla Flying Machine Baby Dragon Bandit
Tesla Fire Spirit Flying Machine Baby Dragon Poison
Tesla Flying Machine Baby Dragon Poison Bandit
Tesla
Knight Fire Spirit Tesla Miner Bandit
Poison Knight Tesla Flying Machine Baby Dragon Bandit
Tesla Flying Machine Baby Dragon Poison
Tesla Fire Spirit Knight Flying Machine Bandit
Fire Spirit Tesla Baby Dragon Poison
Knight Tesla Bandit
Tesla Bandit
Tesla Knight Poison
Fire Spirit Tesla Knight Flying Machine Baby Dragon Bandit
Baby Dragon Poison Fire Spirit Knight Tesla Flying Machine Bandit
Tesla
Fire Spirit Knight Tesla Flying Machine Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bandit
Poison Bandit Knight Tesla Flying Machine Baby Dragon Miner
Bandit Knight
Knight Tesla Bandit
Knight Tesla Bandit
Fire Spirit Poison Tesla Flying Machine Baby Dragon
Knight Tesla Flying Machine Bandit
Knight Tesla
Knight Flying Machine Baby Dragon Poison Bandit
Tesla
Knight Tesla Flying Machine
Poison
Knight Tesla Bandit
Tesla Flying Machine Baby Dragon
Tesla Knight Flying Machine Baby Dragon Poison
Poison Tesla Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Baby Dragon Bandit
Poison Flying Machine Baby Dragon Miner Bandit
Flying Machine Baby Dragon Poison Miner Bandit
Knight Flying Machine Poison
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Flying Machine Baby Dragon
Fire Spirit Flying Machine Baby Dragon Poison
Poison Fire Spirit Flying Machine Baby Dragon
Poison Miner Flying Machine Bandit
Fire Spirit Poison
Poison Miner Knight Flying Machine Bandit
Poison Fire Spirit Flying Machine Baby Dragon
Flying Machine Poison Fire Spirit Knight Baby Dragon Miner Bandit
Flying Machine Baby Dragon Poison Bandit
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison Bandit
Flying Machine Baby Dragon Poison Bandit
Poison
Fire Spirit Flying Machine Baby Dragon Poison Bandit
Fire Spirit Flying Machine Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Poison Fire Spirit Baby Dragon
Poison Miner Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Poison Miner Bandit
Poison Miner Baby Dragon Bandit
Poison Fire Spirit Flying Machine Baby Dragon
Flying Machine Poison
Poison Miner Bandit
Poison
Poison
Fire Spirit Flying Machine Bandit
Poison Fire Spirit Flying Machine Baby Dragon
Poison Miner Knight Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison
Flying Machine
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon Miner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: