My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Fire Spirit Bomber Goblin Gang Musketeer Witch
Zap
Fire Spirit Bomber Goblin Gang Witch
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Gang Musketeer Witch
The Log
Fire Spirit Bomber Goblin Gang Musketeer Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Fire Spirit Bomber Goblin Gang Witch
Royal Delivery
Fire Spirit Bomber Knight Goblin Gang Musketeer Witch
Fireball
Bomber Goblin Gang Musketeer Witch
Poison
Bomber Goblin Gang Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Goblin Gang Fireball Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant
Bomber
Giant Knight
Knight
Goblin Gang Musketeer Fire Spirit Bomber Fireball Witch
Goblin Gang
Knight Giant
Fireball
Knight Giant
Musketeer
Knight Giant
Giant
Bomber Musketeer Fire Spirit Goblin Gang Fireball Witch
Witch
Knight Giant

Defense Synergies 5 3

Fire Spirit
Knight
Bomber
Knight
Knight
Fire Spirit Bomber Goblin Gang Musketeer Fireball Witch
Goblin Gang
Knight Musketeer
Fireball
Knight Musketeer
Musketeer
Knight Goblin Gang Fireball
Giant
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer
Bomber Knight Goblin Gang Musketeer Witch
Goblin Gang Witch Fire Spirit Bomber Knight Musketeer
Witch Bomber Knight Goblin Gang Musketeer
Bomber Fireball
Goblin Gang Fireball Fire Spirit Bomber Musketeer
Musketeer Fire Spirit Goblin Gang Fireball Witch
Fireball Musketeer
Witch Goblin Gang Musketeer
Knight Goblin Gang Fire Spirit Bomber Musketeer
Goblin Gang Witch Bomber Knight Fireball Musketeer
Musketeer Goblin Gang Fireball Witch
Fire Spirit Bomber Knight Goblin Gang Fireball Musketeer Witch
Fire Spirit Bomber Fireball Goblin Gang Witch
Knight Goblin Gang
Goblin Gang Fireball
Bomber Knight Goblin Gang Fireball Musketeer Witch
Fire Spirit Fireball Bomber Knight Goblin Gang Musketeer Witch
Witch Fire Spirit Bomber Knight Fireball Musketeer
Musketeer
Bomber Goblin Gang Fire Spirit Knight Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch
Fireball Bomber Knight Goblin Gang Musketeer
Goblin Gang Knight Musketeer Witch
Goblin Gang Knight Fireball Musketeer
Knight Goblin Gang Musketeer Witch
Fire Spirit Fireball Goblin Gang Musketeer Witch
Goblin Gang Knight Fireball Musketeer Witch
Knight
Knight Fireball Witch
Witch Goblin Gang Musketeer
Knight Musketeer Witch
Fireball
Knight Goblin Gang Fireball Witch
Bomber Fireball Musketeer Witch
Goblin Gang Witch Bomber Knight Fireball Musketeer
Bomber Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Bomber Fireball Fire Spirit
Fireball Fire Spirit Musketeer Witch
Fire Spirit Bomber Musketeer Witch
Fireball Fire Spirit
Fireball
Fire Spirit Goblin Gang Fireball Musketeer
Knight Fireball Musketeer
Fireball Fire Spirit Musketeer
Fire Spirit Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber
Fire Spirit Bomber Fireball Musketeer
Fire Spirit Bomber Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fire Spirit Bomber Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fire Spirit Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Fire Spirit Goblin Gang Fireball Musketeer Witch
Fireball Fire Spirit Musketeer Witch
Fireball
Fireball Knight Goblin Gang Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: